Aniimo glossary

Aniimo drops a lot of vocabulary on you in the first hour and explains very little of it. This is the decoder: 50 terms across 8 groups, in plain words, each linked to the page that explains it in full. Where a term has no official definition, we say so rather than fill the gap with a guess.

13 September 2026

The words for the game itself

6 terms

The first words the game uses without ever explaining them.

Aniimo

Both the game and the creatures in it: you catch them, raise them and fight alongside them.

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Pathfinder

You. It is the game’s own word for the player, used in every official announcement.

Idyll

The continent you explore, divided into named regions.

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Aniilog also written dex

The in-game index of every Aniimo, the equivalent of a dex.

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Aniipod

The capture device you throw at a wild Aniimo.

Catching is a skill check, not a random pull.

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Homeland

Your personal base and farm, where you grow crops, gather and build.

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The six stats, and what the abbreviations mean

7 terms

Every Aniimo runs on the same six. This is the part of the info panel that trips up most new players.

An in-game Aniilog data panel showing an Aniimo’s stats, skills and traits
The in-game panel these six abbreviations come from. Official Steam screenshot, work-in-progress footage.
HP also written Health Points

How much damage an Aniimo can take before it goes down.

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BREAK

How hard an Aniimo Breaks enemies, and how well it resists being Broken itself.

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ATK also written Attack

An Aniimo’s damage output.

The info panel shows a single ATK stat. Some personality traits do name physical and magical attack separately (P.ATK and M.ATK), so both spellings appear in the game.

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P.DEF also written Physical Defence

How well an Aniimo resists physical attacks.

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M.DEF also written Magical Defence

How well an Aniimo resists magical attacks.

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REGEN also written Regeneration

How fast an Aniimo recovers.

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Total Attributes

The six stats added together, shown as a single summary number.

It is a summary, not a seventh stat: a high total does not automatically mean a better Aniimo for your team.

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The five roles

5 terms

The Aniilog sorts every Aniimo into one of five roles, and they are filters you can search by. BREAK and REGEN are both a stat and a role: the stat is a number on one creature, the role is the job it does in your team.

DPS

The role of an Aniimo built to be your damage core.

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BREAK (role)

The role of an Aniimo built to crack enemy poise and open damage windows.

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HEAL

The role of an Aniimo built to keep the team alive through long fights.

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SUPPORT

The role of an Aniimo built around buffs and debuffs.

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REGEN (role)

The role of an Aniimo built to grind out sustain over time.

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Elements and matchups

6 terms

Nine elements, three outcomes, no immunities.

Element

One of the nine damage types an Aniimo and its skills belong to.

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Lightning also written Electric

The electric element, which community posts often call Electric: same element, two labels.

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Grass also written Plant

The plant element, sometimes written Plant: same element, two labels.

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Super effective

A matchup where the attacking element beats the defending one, the highest of the three damage outcomes.

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Resisted

A matchup where the defending element blunts the attack, the lowest of the three damage outcomes.

There are no immunities in Aniimo: nothing zeroes out damage.

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Dual element Official · beta build

Some Aniimo carry two elements at once rather than one.

How two elements combine in damage is not documented anywhere, so we list each element’s matchups separately instead of multiplying them.

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Battle language

9 terms

What the game means by the words it throws at you mid-fight.

Two Aniimo clash mid-air in real-time combat, a fire-furred beast trading a flaming blow with a winged Aniimo
Combat runs in real time: Command Mode and Twine Mode are two ways of fighting the same fight. Official Steam screenshot, work-in-progress footage.
Command Mode

The combat mode where you stay yourself and direct your Aniimo, trainer-style.

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Twine Mode also written Twining

The combat mode where you become your Aniimo and fight with its own kit.

It is also how you traverse the world.

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Break

Break damage staggers an enemy and opens a damage window, and it raises your capture chance on a wild Aniimo.

Break first, throw second: it is the single most useful catching habit.

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Skills, traits and Homeland skill

Each Aniimo carries a few active skills, one or two passive traits, and a separate skill used back at the Homeland.

The counts vary per creature, so ignore any guide claiming every Aniimo has the same number.

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Alpha

A powered-up boss version of an Aniimo, roaming the open world.

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Omega

The highest world-boss tier: three bosses that unlock through a Journey quest rather than a timer.

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Sanctum Puzzle

Co-op puzzle dungeons, one of the confirmed reward loops.

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Holo-Battle Sim

The combat-trial mode where you fight Alpha Aniimo for points.

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Egg Heist

The 3-player real-time PvPvE mode, with a premium Diamond Egg Heist variant.

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Catching, rarity and variants

8 terms

The vocabulary of what you are actually hunting.

A player swings a large hammer at a wild bird-like Aniimo in close-range combat on a beach
Break it first, throw second: Break damage is what raises your capture chance. Official Steam screenshot, work-in-progress footage.
Tumbler

The tool for catching a group of Aniimo at once rather than one at a time.

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Sparkling also written shiny

Aniimo’s shiny: an ultra-rare trait any creature can carry, with a detection radar, guaranteed sources and full inheritance through breeding.

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Prismana form

The rarest form of an Aniimo, tied to the rainbow Prismana Flow weather state and the Nurture flowers.

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Regional form

The same species with a different look, different elements and different habitats depending on where it lives.

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Umbral

A variant announced for the launch build, with distinctive colouring and guaranteed Perfect Potential, found through Wild Surges or by chance in the open world.

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Legendary Aniipod

The Aniipod you craft from tokens to catch a Legendary Aniimo in a single scripted encounter, with no farming and no lottery.

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Potential

The appraised quality of an individual Aniimo, graded Common to Perfect, with each stat carrying Innate and Acquired Potential.

On any one stat, Innate plus Acquired Potential can never exceed 20.

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Personality also written Traits, MBTI

An Aniimo’s personality, built on the four MBTI axes: each of the eight letters is a trait that buffs one stat, and named personalities add effects of their own.

Each letter buffs its stat by +3, +6 or +10% in the current build. Personality can be changed by feeding the Aniimo an item, and it also feeds Homeland bonuses we have not been able to document yet.

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Raising an Aniimo

5 terms

Levels, ceilings and the materials that lift them.

Experience Gem

An item you apply to an Aniimo for direct levelling.

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Resonance Training Official · beta build

The level-gated ladder that pushes an Aniimo past its caps, with tier breaks at Lv 20, 30, 40, 50, 54 and 60.

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Astranite

The training material Resonance consumes, in three grades: Basic for the early tiers, Standard for the middle ones, Advanced for the top.

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Evolution

A permanent upgrade of a creature’s line, which is not the same thing as a form.

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Hatchinator

Where you hatch the eggs you find, with egg labels telling you what you are likely to get.

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Materials and vendors

4 terms

The names behind the crafting screen.

Branch

The sacred tree of Idyll, one on each map. Infuse it with Lumin Amber and it grows, granting its region a new blessing every 10 Amber, 15 in all.

It is also a fast-travel point, and activating it reveals the Blooms around it on your map.

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Lumin Amber

Amber infused with Lumin Power, found all over the open world: the Branch absorbs its energy to grow.

Each map has its own Lumin Amber, which only feeds that map’s Branch. It is not a Homeland resource.

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Dewdrop Crystal

The universal crafting crystal, processed via Primegy into family-specific crystals.

Outpost Vendor Joff

The vendor who trades those crafting materials.

If you have read about "Glints" or a vendor called "Jeff", those are garbled versions of the real terms.

Words we won't define, because nobody can

Community · unverified

These circulate in community guides with confident numbers attached. No official source publishes them, so a definition here would only be a guess dressed up as a fact.

The "+5%" personality table

The personality system is real (see Personality above), but its traits buff a stat by +3, +6 or +10%, never by a flat +5%.

IV-style values: Growth value, 30-upgrade cap, Family value

Fan numbers layered on top of the real Potential system, which none of them describes. The one official figure is the per-stat cap: Innate plus Acquired Potential never exceeds 20.

A hard level cap

The highest level any official source points at is the Lv 60 Resonance tier. Nothing announces a ceiling beyond it.

Dual-element damage stacking

Two elements are shown on some Aniimo, but how they combine in damage is not documented, so we do not multiply them.

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