Aniimo · movement and combat
Twining: become your Aniimo
Press the Twine button and your character takes the form of an Aniimo: you move as it moves and fight with its skills. Press it again to untwine. It is the game's whole movement system (no mount, no board) and one of its two combat modes, the other being Command Mode. Everything below is the game's own Help screen, word for word.
2 combat modes·3 Pathfinding abilities·3 levels each·45 Aniimo with an ability
Twine Mode or Command Mode
The Help screen puts the two ways of fighting side by side. Twined, you are the Aniimo; in Command Mode, you point and it fights.
Twine “Press the Twine button to enter Twine Mode with your Aniimo. Press the Twine button again to untwine. In Twine Mode, your character takes the form of an Aniimo and can move and use skills as that Aniimo.”
Command Mode “In Command Mode, if there is an attackable locked-on target ahead, use the to give a command. Your active Aniimo will then fight automatically in the direction you command.”
“After Switching targets, press again to issue a command. The deployed Aniimo will then fight automatically according to the Pathfinder’s new command direction.”
“In Twine Mode, you can control your Aniimo directly and attack enemies to deal damage.”
Climb, Swim, Fly: the three Pathfinding abilities
Twined with the right Aniimo, you climb, swim or fly with it. Each ability has three levels, and the higher the level, the faster you move. The Aniimo that carry each one, from the creature records:
“Climbing, swimming, and flying are three common Pathfinding abilities. They can be used in the following ways: Pathfinders can swim while in a non-twined state. Some Aniimo can use climbing, swimming, or flying abilities while deployed and twined or when equipped for Pathfinding.”
“Aniimo Pathfinding abilities, namely climbing, swimming, and flying, come in three levels. The higher the level, the faster your Movement Speed when using them.”
-
Climb
-
Swim
-
Fly
“After obtaining a Celestis, you gain the ability to fly. Follow the button prompt that appears while airborne to start flying, then press it again to stop. Press Jump to use "Rise," quickly rising upward at a high Stamina cost.”
“While twining with an Aniimo that has the level 2 or level 3 flying ability, you can fly freely in any direction. While flying, press Ascend or Descend to move up or down. Aniimo with the level 3 flying ability can also use "Fast Flight." Press the Dash button to activate high-speed flight.”
“Aniimo with level 2 or level 3 flying ability can also take off directly from the ground. After takeoff, they will stay airborne at a certain height instead of dropping back down. Hold the Jump button to take off.”
Who moves when the game decides
When climbing, swimming or flying triggers on its own, the game picks the most suited character in this order:
“When climbing, swimming, or flying abilities are triggered automatically, the best character for the Pathfinding action will usually be chosen based on this priority: Currently Twined Aniimo > Aniimo Equipped for Pathfinding > Pathfinder.”
“When using an Aniimo equipped for Pathfinding to climb, swim, or fly, exiting the corresponding Pathfinding ability will not immediately end twining. During this short delayed exit window, you can press the button shown in the lower-right corner to exit early manually and return to regular character control.”
Hustle and Bilateral: two Mobility skills
Beyond the three abilities, a twined Aniimo can carry a Mobility skill of its own. The game documents two:
Hustle “During Hustle, an Aniimo moves much faster, making it easier to clear terrain it normally couldn’t cross.”
Bilateral “The Jawling family has a unique way of seeing the world. Press the Mobility skill button to have your Aniimo use it.”
“While using Bilateral, part of your forward view will be blocked.”
Every Aniimo
-
Blazen
Climb3 -
Bolty
Climb2 -
Bubbeep
Swim1 -
Celestis
Climb1
Fly1 -
Cheekie
Swim1 -
Chirpi
Fly1 -
Coraliz
Swim1 -
Cornet
Fly2 -
Cozite
Fly1 -
Dewy
Fly1 -
Dreaple
Fly1 -
Eklue
Fly2 -
Eko
Fly1 -
Erlath
Fly2
Swim2 -
Fahloo
Fly1
Swim1 -
Fenmane
Fly2 -
Fentuft
Fly1 -
Flutternym
Fly1 -
Fragrancier
Fly2 -
Fulmintis
Fly2 -
Gachapus
Swim3 -
Glacy
Swim2 -
Glameep
Swim2 -
Gracewing
Fly1 -
Helgon
Fly2 -
Ignitis
Fly2 -
Infergon
Fly3 -
Irisalis
Fly3 -
Leafy
Swim2 -
Nimbi
Fly1 -
Panpanta
Swim1 -
Piopiota
Swim3 -
Popapus
Swim1 -
Popota
Swim1 -
Pranky
Swim2 -
Skippy
Swim1 -
Somniwing
Fly2 -
Squarrel
Climb1 -
Squashel
Climb2 -
Stellarys
Fly1 -
Susuta
Swim1 -
Tromber
Fly2 -
Turbo
Fly1 -
Wavwal
Swim2 -
Wisptis
Fly1
