Twine with Sparki
Sparki can aim by holding the skill button, then launch a fireball toward the target direction. The fireball ignites vines and can also activate fire-type obelisks.
Ancient Idyll ruins
A Sanctum is a sealed ruin of the Ancient Idyll civilisation, and each of the 18 in the world is one puzzle built around one Aniimo's ability: Bolty powers a dead circuit, Fenrier freezes a path across the water, Celestis climbs the patterned bricks. Here is every Sanctum with the Aniimo it calls for, the mechanisms waiting inside, and what clearing it pays, straight from the game, demo clips included.
18 Sanctums·16 Aniimo they call for
Ancient Idyll ruins
Wildfire rides the wind below.
Sparki
Gracewing
Sparki can aim by holding the skill button, then launch a fireball toward the target direction. The fireball ignites vines and can also activate fire-type obelisks.
Gracewing can fly; while flying, it is affected by wind.
It shifts to another location at regular intervals. The position of the non-physical platform is indicated by a ghostly silhouette–mind the rhythm!
Stepping onto the trap bridge causes it to tremble–and after a brief moment, it collapses. Once fully collapsed, it pauses briefly before resetting to its original position.
Activates upon taking Fire damage, causing the corresponding fan to reorient.
Ancient Idyll ruins
Flames burn through the withered brush, and their glow reveals the way forward.
Emberpup
With Emberpup, you can hold the skill to aim and launch a fireball in the target direction. Fireballs can ignite wooden crates, vines, and other flammable wooden objects.
Fire can ignite wooden objects such as crates and vines, and they will be destroyed after a short time. Wooden balls, bonfires, and similar objects can keep burning once lit.
Burning wooden objects can be extinguished with water.
Roll the wooden ball into the hole to open the matching mechanism door.
Ancient Idyll ruins
Deep within the sanctum, a thick white mist hangs in the air. Ride the clouds through the fog and discover the secrets hidden within.
Turbo
Turbo can fly through the clouds; while in flight mode, Turbo can attach itself to a Mechina Battery upon proximity.
Upon entering, gravity lessens–Turbos can fly here. Though the area is shrouded in mist, be careful not to lose your way.
In the Sanctum, activate the Control Skill, then move the reticle to aim at interactive objects. Objects that can be grabbed will be highlighted. You can adjust the forward and backward distance, set objects down, or throw them.
Ancient Idyll ruins
Blaze a trail with wisdom, and overcome difficulty with courage. With both, you can move forward together.
Cozite
Pawney
Cozite can fly. You can also hold the skill button to aim and throw mud balls along a parabolic arc. Mud balls can activate Rotating Pillars and Targeting Slabs.
Pawney can hold the skill button to aim. When its Grappling Hookshot hits a hookable object, it can quickly Pull itself to the aimed landing point.
When the Rotating Pillar on the gear is hit by a mud ball, it rotates the object linked to the gear once. When the Rotating Pillar is hit again, it will reverse and reset.
Hit the Targeting Slab with a mud ball to open the small door below.
Have Pawney aim at the Grappling Hookshot Point and use Grappling Hookshot. Reaching the targeted landing spot will trigger Pawney’s vault.
Interact with the switch once to disable the flame trap.
Step on the pressure plate to toggle the spikes in and out.
Ancient Idyll ruins
Broken circuits lie scattered throughout the sanctum. Reconnect them, and the past glory might shine again.
Bolty
Bolty can use Lightning-type skills to power up batteries, charge moving platforms, and–by interacting with environmental objects–complete the entire circuit and electrify the Sanctum. Forge ahead!
A Wet Wooden Chest can conduct electricity, unlike a standard wooden crate. Be sure to submerge it in water for a moment to achieve the damp state.
A single merging circuit only powers up when both branching circuits are powered; the indicator light on a circuit illuminates when that circuit is active.
Stays lit while continuously powered, and dims when power is cut.
In the Sanctum, activate the Control Skill, then move the reticle to aim at interactive objects. Objects that can be grabbed will be highlighted. You can adjust the forward and backward distance, set objects down, or throw them.
Ancient Idyll ruins
Behind these layered barriers lie hidden mechanisms. Only a keen eye can see through them and reveal the truth beyond.
Helmut
Helmut can use Detection to spot special objects–use this ability in tandem with environmental mechanisms to control the distant ram and guide the ball into the mechanism slot.
A building block controlled via the console that moves vertically up and down and can launch the ball.
When a Tumbler falls into its matching hole, it opens the corresponding mechanism door–keep an eye out for a light cone on the hole that matches the color of the Chest!
When a Tumbler falls into its matching hole, it opens the corresponding mechanism door–keep an eye out for a light cone on the hole that matches the color of the Chest!
Ancient Idyll ruins
The long-slumbering ruin has finally awakened, and flame will free the treasure buried by time.
Emberpup
With Emberpup, you can hold the skill to aim and launch a fireball in the target direction. Fireballs can ignite vines, unlit bonfires, and other flammable wooden objects. They can also melt ice and detonate Explosive Barrels.
Vines can be ignited by fire and will be destroyed after a short time.
Unlit bonfires can be lit by fire and will keep burning.
Ice blocks will gradually melt and shrink when affected by fire. Once they shrink enough, they will be destroyed.
Explosive Barrels can be detonated by fire, releasing a shock wave.
Ancient Idyll ruins
Dense waterways split the platforms into isolated islets. Mastering the shift between ice and water is the key to moving forward.
Fenrier
Fenrier can use the Ice Creation skill on water surfaces to generate ice blocks–build a path across bodies of water!
It gradually melts and shrinks over time, and exposure to fire accelerates the melting process.
In the Sanctum, activate the Control Skill, then move the reticle to aim at interactive objects. Objects that can be grabbed will be highlighted. You can adjust the forward and backward distance, set objects down, or throw them.
Ancient Idyll ruins
Only by working as one, and harnessing the power of wind and lightning, can you break through every obstacle.
Bolty
Wisptis
Bolty can use Lightning-type skills to charge batteries, power moving platforms, and more–and can also climb specially textured bricks. Combine Bolty’s abilities with environmental objects to complete the entire circuit and electrify the Sanctum. Forge ahead!
Wisptis can fly; while flying, it is affected by wind.
A Wet Wooden Chest can conduct electricity, unlike a standard wooden crate. Be sure to submerge it in water for a moment to achieve the damp state.
A single merging circuit only powers up when both branching circuits are powered; the indicator light on a circuit illuminates when that circuit is active.
Stays lit while continuously powered, and dims when power is cut.
Activating it generates a wind field; Aniimos flying within the field will be lifted continuously.
In the Sanctum, activate the Control Skill, then move the reticle to aim at interactive objects. Objects that can be grabbed will be highlighted. You can adjust the forward and backward distance, set objects down, or throw them.
Ancient Idyll ruins
Become a flame that drives back the dark and lights the way ahead.
Flameruff
Flameruff can aim by holding the skill button, then launch a fireball toward the target direction. The fireball ignites flammable objects like wooden crates and vines, and can also activate fire-type obelisks.
Activates when affected by Fire Elemancy–either via a Fire Elemancy attack or proximity to burning objects.
In the Sanctum, activate the Control Skill, then move the reticle to aim at interactive objects. Objects that can be grabbed will be highlighted. You can adjust the forward and backward distance, set objects down, or throw them.
Ancient Idyll ruins
Ride the wind upward, and let it carry what you cannot.
Chirpi
With Chirpi, you can hold the skill button to aim and fire a Wind Bomb toward the target. When the Wind Bomb hits something or travels a certain distance, it creates a tornado. The tornado can lift lighter objects and let flying Aniimo fly inside it.
Roll the wooden ball into the hole to open the matching mechanism door.
Batteries continuously make nearby objects conduct electricity.
Electric fans create wind fields while conducting electricity. Sideways wind fields will block Aniimo from moving forward.
Ancient Idyll ruins
Keep an eye on both sides, and race through the obstacle-filled rapids.
Popota
In water, Popotas can Jump over obstacles. While dashing, Popotas Hastes through the water–and jump even farther! Watch your stamina, and race to the finish as quickly as possible!
Move obstacles out of the way–when Popota bumps into them, stars will pop up! Keep an eye out for a quicker path nearby!
If time runs out, a barrier bearing the Sanctum’s unique patterns will seal the chest. How strange... Better hurry to the finish!
Ancient Idyll ruins
Smash through the rocks and clear the way ahead.
Magmarex
Magmarex can use Fast and Furious to smash Lava Crystals and Lava Spheres, restoring some Stamina. Hitting Explosive Barrels or Explosive Balls causes an explosion that knocks you back. Watch your Stamina and try to reach the finish as quickly as possible!
If time runs out, a barrier bearing the Sanctum’s unique patterns will seal the chest. How strange... Better hurry to the finish!
Can be shattered by Magmarex; shattering restores Stamina to the dragon.
Magmarex’s impact causes it to explode, dealing a moderate shock wave.
Approaching or triggering a Hot Fountain will launch nearby targets upward with a powerful water jet, causing a brief dash. Once landed, they can resume action immediately.
Ancient Idyll ruins
The sanctum is full of crisscrossing platforms. Climb, jump, and fly your way through. The wind will be your guide.
Celestis
Celestis can climb specially patterned bricks. When falling from a height, it can fly forward, and wind affects it while flying.
Sanctum bricks with unique patterns – Aniimo possessing climbing ability can scale them.
Creates a wind field. Aniimo flying in the field will be lifted continuously.
Ancient Idyll ruins
An ancient blessing awaits its heir.
A blessed rewarding Sanctum–congratulations on your discovery! Dare to claim its treasures!
Ancient Idyll ruins
Thick vines coil tightly around the sanctum entrance. To unravel them, you’ll first need to find the loose end.
A blessed rewarding Sanctum–congratulations on your discovery! Dare to claim its treasures!
Ancient Idyll ruins
The shattered pattern looks scattered and broken, only a discerning eye can uncover the secret within.
Helgon
Helgon can fly by holding the Jump button. In this state, it can fly over water. Activate its Mobility ability to use Bilateral. It can also use skills to destroy cracked stone walls.
When the Gear Ball falls into the hole, it activates the fan that leads to the next room.
Use [Control] to [Grab] it, then place it on the water where it gives you a clear view.
Ancient Idyll ruins
An ancient blessing awaits its heir.
A blessed rewarding Sanctum–congratulations on your discovery! Dare to claim its treasures!