Every quest of the journal in the order the game plays it, each with where it starts on the map, what unlocks it, what it pays and its steps; then the 159 hidden scenes the journal never lists.
The Main Story advances in 15 sections. From chapter 2 on, Elite Training paces the rest: each of its seven chapters asks a level and required tasks, then Dr. Lewis validates it and opens a Veinwalker Assessment section. Journey and Home quests graft on as their conditions are met.
An Idyllic TripThe Argent Strait · the prologue area of Idyll · Outpost (~65 m) · Nicole
Aniimo Catching JourneyThe Argent Strait · the prologue area of Idyll · Brightbough Plateau (~170 m)
The Mysterious CavernThe Argent Strait · the prologue area of Idyll · Brightbough Plateau (~90 m)
Institute Initiationthe Polaris Institute, second floor · Polaris Institute (~21 m) · Oswen
The world also hides 159 scripted scenes the journal never lists, from a Helmut guarding a Golden Helmet to a Pomegg Lamp among nighttime Flutternyms. The Aniilog even calls one of them a quest.
Every creature form shows a spawn rule in the Aniilog. Several name a quest in brackets, and the name does not always match the journal: here is what each rule points at.