Aniimo System

Potential Score & Traits Personality

Every Aniimo you catch carries a hidden Potential Score – an appraised quality grade from Common to Perfect – over a Potential value for each stat, plus a Personality on the four MBTI axes whose eight Traits each raise one stat by +3%, +6% or +10%. Potential is rolled at capture and can be pushed higher; Personality is re-rollable by feeding.

  • 4quality grades
  • 8personality traits
  • +10%peak stat buff

Potential Score

Sort or filter your Collection by Potential Score and each Aniimo shows one of four ascending grades, each with the game's own quality badge. A freshly caught Aniimo reads Unappraised until you appraise it to reveal the grade.

  1. Common 66%catch odds
  2. Good 26%catch odds
  3. Elite 7.2%catch odds
  4. Perfect 0.8%catch odds

A wild Aniimo lands on Common most of the time and Perfect only ~0.8% of the time. Rarer catch sources and certain areas ("you are more likely to catch high-potential Aniimo in this area") shift the roll upward.

Per-stat Potential

Underneath the grade, each of the six stats carries its own Potential, split in two:

  • Innate Potential – rolled when the Aniimo is caught.
  • Acquired Potential – raised afterwards, so a catch is never a dead end (there is a per-stat upgrade cap).
Myth check

Not the fan "Potential 1–5"

The system is real, but the numbers on fan wikis are not: potential is per-stat, not one fixed 1–5 slider, and it is not locked at capture. Levelling still runs on the separate Resonance Training ladder.

Personality & Traits

An Aniimo's personality is built on the same four axes as MBTI. Each of the eight letters is a Trait that buffs one stat in three strengths (+3 / +6 / +10%), and each also has a named personality with its own richer effect.

E/I
outgoing E P.ATK +3 / 6 / 10% Clingy · ATK +2%, BREAK +5%
introverted I M.ATK +3 / 6 / 10% Instinctive · REGEN +5%
S/N
practical S damage +3 / 6 / 10% Practical · DMG +4%
Intuitive N critical rate +3 / 6 / 10% Perspicacious · Critical Rate +4%
T/F
rational T P.DEF +3 / 6 / 10% Aloof · P.DEF +6%
emotional F M.DEF +3 / 6 / 10% Faithful · M.DEF +6%
J/P
methodical J HP +3 / 6 / 10% Obedient · HP +4%
spontaneous P gusto +3 / 6 / 10% Spontaneous · DMG Reduction +4%

Team-wide A few personalities scale with your whole roster – e.g. Extrovert Effort (Increases P.ATK by 20% when all Aniimo in your roster are [I] Aniimo).

Element-affinity traits

A separate band of traits grants a flat stat bonus tied to an Aniimo's element affinity – six stats, each in three tiers:

HP +5 / 10 / 15%damage +5 / 10 / 15%DMG taken reduction +5 / 10 / 15%critical rate +5 / 10 / 15%critical damage +7.5 / 15 / 22.5%gusto +5 / 10 / 15%

Sourced from Aniimo's own in-game data – the Collection screen's Sort & Filter panel, the appraisal flow, and the personality/trait table. These are Closed-Beta values and may be retuned before global launch.