Potential Score
Sort or filter your Collection by Potential Score and each Aniimo shows one of four ascending grades, each with the game's own quality badge. A freshly caught Aniimo reads Unappraised until you appraise it to reveal the grade.
-
Common 66%catch odds -
Good 26%catch odds -
Elite 7.2%catch odds -
Perfect 0.8%catch odds
A wild Aniimo lands on Common most of the time and Perfect only ~0.8% of the time. Rarer catch sources and certain areas ("you are more likely to catch high-potential Aniimo in this area") shift the roll upward.
Per-stat Potential
Underneath the grade, each of the six stats carries its own Potential, split in two:
- Innate Potential – rolled when the Aniimo is caught.
- Acquired Potential – raised afterwards, so a catch is never a dead end (there is a per-stat upgrade cap).
Not the fan "Potential 1–5"
The system is real, but the numbers on fan wikis are not: potential is per-stat, not one fixed 1–5 slider, and it is not locked at capture. Levelling still runs on the separate Resonance Training ladder.
Personality & Traits
An Aniimo's personality is built on the same four axes as MBTI. Each of the eight letters is a Trait that buffs one stat in three strengths (+3 / +6 / +10%), and each also has a named personality with its own richer effect.
Team-wide A few personalities scale with your whole roster – e.g. Extrovert Effort (Increases P.ATK by 20% when all Aniimo in your roster are [I] Aniimo).
Element-affinity traits
A separate band of traits grants a flat stat bonus tied to an Aniimo's element affinity – six stats, each in three tiers:
Sourced from Aniimo's own in-game data – the Collection screen's Sort & Filter panel, the appraisal flow, and the personality/trait table. These are Closed-Beta values and may be retuned before global launch.