In-game Help screen
The Aniimo manual, tab by tab
Updated 18 September 2026
Aniimo carries its own manual behind the Help button, and most players never open it. The parts worth reading are here, with the game's own pictures and clips: how a fight is won, and everything you meet out in the world.
3 Sections·104 entries
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Combat Combat How a fight is won: the two modes, BREAK, Lock On, counters, elemental debuffs and the five roles, then the tip the game itself gives for every Alpha and Omega you can meet, for Operation: Egg Heist, and for each of the seven regional Assessments. 47 entries -
Training Training Everything that makes an Aniimo stronger and a Pathfinder more capable: levels and innate potential, traits, evolution, Resonance Star-Up, Capability Awakening, held items, hatching - then your own screen, your Title, and the skills you equip and learn. 16 entries -
Mobility World mechanisms Everything you meet out in the world: the split-rune Bilateral Totems, Shielded Chests and their switches, Power Nodes and Fans, the six kinds of Lumin Amber, Glimmer Trees, Dazeshrooms and swamps, and the Climb, Swim and Fly of Pathfinding. 41 entries
The game shows this manual one entry at a time, behind the "?" in its menu. Here it is laid out, readable before you play and searchable while you do.
