Build your Aniimo team
Four Aniimo deploy at once, and the game already says a lot about who belongs together: every species ships with a recommended partner, some carry a trait or a skill written for the whole team, and every boss has elements that hit it for 1.6×. This screen puts all of it in one place, in the game’s own words, then hands you the Team Builder and the teams other players publish. No invented tier list.
- 91Aniimo with a recommended partner
- 28Aniimo with a written team effect
- 16pairs that recommend each other
The duos the game recommends
Every Aniimo ships with a recommended partner in its own data. Read across the whole roster, those lines draw a map: the pairs that name each other, and the Aniimo the game keeps handing you.
Pairs that recommend each other
16Each of these two names the other. The strongest signal the game gives.
- A written team effect this pairing meets
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Leafy: Creates a circular magic field underfoot, restoring EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range. -
Leafy: Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s.
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- A written team effect this pairing meets
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Fragrancier: Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members for 30s. Also [charms] targets within range, leaving them dizzy for a short duration.
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- A written team effect this pairing meets
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Piopiota: Summons a huge wave toward the target to deal damage. Also increases Water Elemental Boost for party members for 30s.
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- A written team effect this pairing meets
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Luminelle: Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 3% HP every second. -
Luminelle: Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases, and their BREAK efficiency increases for 20s.
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- A written team effect this pairing meets
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Dazmand: Performs a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage for 20s.
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- A written team effect this pairing meets
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Eklue: When applies a debuff to a target, Wind damage for the whole team increases by (ATK-scaled) for 20s.
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- A written team effect this pairing meets
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Tromber: Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.
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- A written team effect this pairing meets
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Melloblum: Grants Thorny Blessing to the whole team. When dealing Grass Crit Damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 15s. -
Melloblum: Creates a magic circle beneath itself. Allies within range gain increased Grass Crit Damage for 30s.
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The most recommended
27How many other Aniimo the game hands each one to. A recommendation, not a ranking of strength.
Synergies the game writes down
Some Aniimo carry a trait or a skill whose effect is spelled out in terms of the team: healing everyone, boosting one element for all, scaling with how many of an element you bring. Those lines are the real reasons to build around an element.
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Sparkelf
Reliable Fire Companion Trait When in a party, increases party (ATK-scaled) Fire Elemental Boost. When Energy is above 40, the effect increases to (ATK-scaled).
Boosts that element for everyone Damage -
Sparkelf
Inspiration Skill Ignite the flames to inspire the entire Team, increasing the party's Fire Elemental Boost. When it ends, restores of the Energy Cost spent during the effect (up to points). Lasts for 12 seconds.
Boosts that element for everyone Damage
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Piopiota
Wrath of the Sea Skill Summons a huge wave toward the target to deal damage. Also increases Water Elemental Boost for party members for 30s.
Boosts that element for everyone Damage -
Luminelle
Water Rush Skill Fires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 3% HP per second to Water element allies in range.
Only that element benefits Healing -
Erlath
Crazy Bubbles Skill Quickly creates 6 bubbles and increases party members’ Water damage for 30s.
Boosts that element for everyone Damage
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Leafy
Vitality Blooms Skill Creates a circular magic field underfoot, restoring EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.
Only that element benefits EnergyHealing -
Leafy
Lotus Bloom Skill Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s.
Boosts that element for everyone HealingDamage -
Melloblum
Thorny Blessing Skill Grants Thorny Blessing to the whole team. When dealing Grass Crit Damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 15s.
Boosts that element for everyone CritDamage -
Melloblum
Rose Garden Skill Creates a magic circle beneath itself. Allies within range gain increased Grass Crit Damage for 30s.
Boosts that element for everyone CritDamage
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Bulbly
Lightning Discharge Skill Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 3% HP every second.
Only that element benefits Healing -
Veilfloat
Lightning Discharge Skill Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 3% HP every second.
Only that element benefits Healing -
Luminelle
Lightning Discharge Skill Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 3% HP every second.
Only that element benefits Healing -
Luminelle
Lightning Surge Skill Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases, and their BREAK efficiency increases for 20s.
Only that element benefits Damage -
Dazmand
Thunder Sweep Skill Performs a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage for 20s.
Boosts that element for everyone CritDamage
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Tromber
Zephyr’s Breath Skill Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.
Boosts that element for everyone Damage -
Flutternym
Wind of Rejuvenation Skill Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.
Only that element benefits Healing -
Gracewing
Wind of Rejuvenation Skill Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.
Only that element benefits Healing -
Eko
Judgment Storm Trait When applies a debuff to a target, Wind damage for the whole team increases by (ATK-scaled) for 20s.
Boosts that element for everyone Damage -
Eklue
Judgment Storm Trait When applies a debuff to a target, Wind damage for the whole team increases by (ATK-scaled) for 20s.
Boosts that element for everyone Damage
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Turbo
Nebula Burst Skill Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases party members’ Dark damage for 20s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased to.
Boosts that element for everyone Damage -
Dreaple
Dream Blast Skill Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage for 30s.
Boosts that element for everyone Damage -
Fragrancier
Fragrance Bomb Skill Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members for 30s. Also [charms] targets within range, leaving them dizzy for a short duration.
Boosts that element for everyone Damage
Works with any team
38 team effectsThese pay off on every composition: the glue of a party rather than a reason to stack one element.
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Tubster
Truce Skill Creates a field that continuously grants allies within range 35% damage reduction for 7s.
Whole team MitigationDamage -
Skippy
Healing Water Skill Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.
Whole team Healing -
Pranky
Healing Water Skill Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.
Whole team Healing -
Glacy
Healing Water Skill Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.
Whole team Healing -
Glacy
Glimmer Shot Skill Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim.
Whole team Damage -
Glacy
Spring of Life Skill Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.
Whole team Healing -
Turbo
Nimbi Burst Skill Inhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%.
Whole team MitigationDamage -
Dreaple
Nightmare Devourer Skill Restores HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing, up to 3 stacks.
Whole team Healing -
Flutternym
Purifying Dance Skill Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Whole team CleanseEnergy -
Flutternym
Healing Dance Skill Creates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain -40% BREAK damage reduction.
Whole team Healing -
Flutternym
Phantom Dance Skill Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.
Whole team Cleanse -
Flutternym
Wind of Regeneration Skill Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.
Whole team Shield -
Gracewing
Purifying Dance Skill Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Whole team CleanseEnergy -
Gracewing
Healing Dance Skill Creates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain -40% BREAK damage reduction.
Whole team Healing -
Gracewing
Phantom Dance Skill Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.
Whole team Cleanse -
Gracewing
Help! Gracewing! Skill Instantly heals the whole team for 30% of the caster’s max HP.
Whole team Healing -
Gracewing
Phantomfly Skill Creates a Phantomfly at the location, restoring EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.
Whole team Energy -
Gracewing
Wind of Regeneration Skill Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.
Whole team Shield -
Somniwing
Ethereal Light Wave Skill Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate for teammates along its path for 20s.
Whole team Energy -
Melloblum
Phantom Opening Trait When a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by 3.
Whole team Damage -
Melloblum
Healing Rose Skill Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.
Whole team HealingCrit -
Melloblum
Sparkling Rose Skill Removes negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional Crit Rate.
Whole team CleanseDamage -
Dewy
Withering Bloom Skill Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.
Whole team HealingDamage -
Fragrancier
Withering Bloom Skill Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.
Whole team HealingDamage -
Piopiota
Surge Skill Restores HP to the entire team based on 4% of the Aniimo’s max HP. If within 10m of a water environment, absorbs water to boost healing–each puddle absorbed doubles the healing, up to 4 puddles at once.
Whole team Healing -
Bailite
Cozite Nest Sentry Skill Launches Cozite to hover around itself. When a party member uses a Skill or Ultimate, Cozite performs a coordinated attack. Lasts 15s.
Triggered by the team Damage -
Luminelle
Healing Impact Skill Fires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 3% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self.
Whole team Healing -
Fahloo
Here Comes the Bubble Skill Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate. Also increases the movement speed of allies within range by 15%. Lasts for 15s.
Whole team EnergySpeed -
Erlath
Bubbles Skill Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores EP. After absorbing a puddle, restores an additional 10 EP.
Triggered by the team Energy -
Erlath
Here Comes the Bubble Skill Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate. Also increases the movement speed of allies within range by 15%. Lasts for 15s.
Whole team EnergySpeed -
Wavwal
Aurora Protection Skill Grants all nearby allies a Shield equal to 55% of Wavwal's missing HP for 20s.
Whole team Shield -
Bubbeep
Baa-Baa Healbubb Skill While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s.
Whole team Healing -
Bubbeep
Baa-Baa Sweetbubb Skill Fires a bubble beam that pierces through allies and opponents, dealing damage to targets and applying a shield to allies along its path. The shield equals 0.07% of the caster’s Max HP and lasts 10s.
Whole team ShieldDamage -
Glameep
Baa-Baa Sweetbubb Skill Fires a bubble beam that pierces through allies and opponents, dealing damage to targets and applying a shield to allies along its path. The shield equals 0.07% of the caster’s Max HP and lasts 10s.
Whole team ShieldDamage -
Glameep
Leafwave Bubble Skill Increases healing received by all nearby allies by 15% for 30s, and restores the caster’s HP equal to 21% of their Max HP over 2s.
Whole team Healing -
Glameep
Baa-Baa Darkbubb Skill Fires a bubble beam that pierces through allies and targets, dealing damage to enemies and applying a shield to allies along its path. The shield equals 0.07% of the caster’s Max HP and lasts 10s.
Whole team ShieldDamage -
Glameep
Baa-Baa Healbubb Skill While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s.
Whole team Healing -
Sparkelf
Treat Feed Skill Pulls out food to heal the team for 8% of the Sparkelf’s HP. If the unit’s HP is below 50%/25%, instead heals them for 12%/16% of the Sparkelf’s HP.
Whole team Healing
What you are building against
A team is only good against something. Every Omega and Alpha, with the elements that hit it for 1.6× and the recommended partners that carry them.
Omega
3Alpha
17What the roster gives you
The same roster is judged three ways: in battle by role, in the open world by Pathfinding, at Home by work ability. These are the constraints you compose around, counted across every Aniimo.
Battle roles
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DPS 3232 Aniimo -
BREAK 2626 Aniimo -
SUPPORT 1818 Aniimo -
REGEN 1010 Aniimo -
HEAL 77 Aniimo
Healers are by far the rarest role. Sustain is the slot you plan first, not last.
Pathfinding
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Climb Lv. 3 1Lv. 2 2Lv. 1 2
Only the Aniimo shown reach the top level of each ability: they are the ones that open the terrain.
Homeland work
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Leisure 19 Aniimo Lv. 4Playful Aniimo happily produce various items while they play and have fun.
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Perfumery 2 Aniimo Lv. 3Aniimo that specialize in perfumery can work effectively at the perfume station.
Work abilities decide who is worth assigning at Home. A higher level does the same job faster.
Build your party
Four slots, like the game’s Battle Party. Pick any Aniimo in any regional form, set each kit, and watch the left rail light up: which elements your four hit for 1.6×, which ones hit them back, and whether you have a Break opener, damage and sustain. Your squad is saved in this browser, can be shared by link, and can be published to the community from here.
Coverage
0 / 9 counteredWhat your four can hit for 1.6×, and what hits them back.
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Fire GAP -
Water GAP -
Grass GAP -
Lightning GAP -
Ice GAP -
Earth GAP -
Wind GAP -
Light GAP -
Dark GAP
Roles
- DPS 0
- HEAL 0
- SUPPORT 0
- BREAK 0
- REGEN 0
Balance heuristic: a 1.6× answer to every element + a Break opener, a DPS and some sustain. Each element is read on its own (dual-element stacking is not published). Not an official meta.
Your squad
Four deploy at once, like the game’s Battle Party. Tap a roster card (or one of its forms) to add. Kit picks the form and skills. Tap a slot, then another to swap them (or a roster card to replace it); × removes. Saved to this browser.
Roster
What your four switch on
The team effects your picks actually carry, checked against who is beside them. See every team effect
Pick your four above and the effects they carry appear here.
The same builder, with its own page and share links: open the Team Builder
Teams players are running
This is the one part of the screen that is not a fact: teams published by other Pathfinders, most-liked first, each with the reason its author gave for every slot. Read them as what they are, a signal from players who tried something, never a ranking. Every team here started in the builder one tab back.
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Build itFour Aniimo, their forms and kits, with the coverage rail telling you what the party answers and what it lacks. - 2
Publish itOne reason per slot, twenty characters at least: what each Aniimo is there for. The post opens its own Discord thread. - 3
See what holds upFavourites bring a team up this list; the tier list takes your votes on every Aniimo. Both are signals, not facts.
Published teams
Published teams appear here once accounts are enabled on this site.

Flamerion
Scorchhowl
Magmarex
Fragrancier
Stellarys
Hexxin
Sherro
Piopiota
Bailite
Grizbo
Blazen
Luminelle
Dazmand
Fenmane
Eklue
Helgon
Geoclaw
Glynsera
Somniwing
Cornet
Chirpi
Tromber
Melloblum
Thornblade
Waleetle
Bouldus