Abilities
Aniimo abilities
Last updated: 28 September 2026
Every combat skill in Aniimo, pulled from the official index. We track 256 abilities across 100 Aniimo, each with its power, EP cost, school and the creatures that wield it. Numbers are the current in-game values and may change at launch.
256 abilities
| School | Used by | |||
|---|---|---|---|---|
| | Magical | 130 | – | |
| | Magical | 93 | 30 | |
| | Physical | 20 | 10 | |
| | Physical | 6 | – | |
| Attack | Physical | 6 | – | |
| Aurora Protection Gives a shield to all nearby allies. The lower the Wavwal's remaining HP, the stronger the shield. | Support | – | – | |
| Baa-Baa Darkbubb | Magical | 50 | 20 | |
| Baa-Baa Healbubb | Support | – | 15 | |
| Baa-Baa Sweetbubb | Magical | 50 | 20 | |
| | Magical | 33 | 20 | |
| Black Hole Moves back a short distance, creating a black hole at the target's feet that pulls the target closer while dealing continuous damage. | Magical | 47 | 20 | |
| | Magical | 48 | 20 | |
| | Physical | 85 | 30 | |
| Blazing Kick | Physical | 75 | 20 | |
| | Magical | 209 | – | |
| Blockade Digs up a large earth block and throws it at targets, dealing damage and creating two earthen walls behind them. | Physical | 55 | 20 | |
| Blooms of Vigor Creates a healing circle for grass teammates. | Support | – | 10 | |
| | Physical | 30 | 20 | |
| | Physical | 104 | – | |
| | Physical | 47 | 20 | |
| Break and Dance | Physical | 54 | 20 | |
| Break Slam Jump and smash dealing damage; up to three consecutive smashes; the third stuns for 3 seconds. | Physical | 42 | 15 | |
| | Physical | 137 | – | |
| Breaking Slam Three consecutive smashes; third stun lasts 3 seconds. | Physical | 42 | 10 | |
| | Magical | 25 | 10 | |
| | Magical | 32 | 10 | |
| | Support | – | – | |
| | Physical | 100 | 30 | |
| | Physical | 133 | – | |
| | Magical | 35 | – | |
| | Physical | 123 | 30 | |
| | Magical | 93 | 30 | |
| | Physical | 40 | 10 | |
| | Physical | 40 | 10 | |
| Clearance Sale | Magical | 124 | 40 | |
| Cloud Missile | Magical | 55 | 20 | |
| | Support | – | 20 | |
| Colorful Dance | Support | – | – | |
| | Magical | 146 | – | |
| Coral Impact Headbutts the target to create a coral reef ahead, dealing damage and applying a stack of [Coral Mark]. | Physical | 11 | – | |
| Coral Prison Smashes the ground with crushing force, dealing AoE damage. | Physical | 75 | – | |
| Coral Trap Creates a coral trap in front that lasts 5 seconds, dealing 20% damage per second and applying Earth Debuff on targets within its area. | Physical | 67 | 20 | |
| | Magical | 10 | 20 | |
| | Support | – | – | |
| | Physical | 124 | 30 | |
| | Physical | 96 | 30 | |
| Cyclone Generates a cyclone at the target spot, drawing enemies closer while dealing 17% Might as damage each time. | Magical | 59 | 20 | |
| | Magical | 59 | 20 | |
| Dancing Pedals Spins and releases a storm of petals to attack a target. | Magical | 151 | – | |
| | Physical | 105 | 20 | |
| | Physical | 44 | 10 | |
| | Physical | 67 | 20 | |
| | Physical | 50 | 20 | |
| Dart of Lightness Launches a Radiant Dart at the target, dealing 15% Might as Lightn damage to all targets along the way while drawing them closer. | Magical | 66 | 20 | |
| Defense Mode Enter Defense Mode to gain 20% Damage Reduction. When attacked, generates a shockwave dealing 20% Might damage. | Physical | 36 | 20 | |
| Demon Frenzy Unleashes rapid slashes in succession. Gains Damage Reduction during the Attack. | Physical | 36 | 10 | |
| Demon Steps Dashes to the target and attacks, restoring HP on hit. | Physical | 8 | 10 | |
| Demonic State Enters a demonic state, draining EP over time. Press the skill button again to unleash a final Attack and exit the state. HP is healed based on damage dealt during the demonic state. During demonic state: Cast skills at no EP cost, but burn 1% HP per use for bonus damage. After 6 casts or using an ultimate, enter a rage state. During rage state: Gains Damage Reduction, becomes immune to Control and interrupts, while automatically unleashing rapid consecutive Attacks on nearby targets until exiting the state. | Support | 58 | – | |
| | Support | – | – | |
| | Magical | 130 | – | |
| | Physical | 129 | – | |
| | Support | – | – | |
| | Magical | 84 | – | |
| E-Music Maniac Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 30% for 20 second(s). | Physical | 91 | – | |
| | Physical | 53 | 20 | |
| Ecstatic Noise Unleashes a special screaming voice, dealing damage to all targets within a fan-shaped area in front while recovering 10 EP. | Magical | 8 | – | |
| | Physical | 96 | 20 | |
| | Physical | 59 | 20 | |
| | Physical | 67 | 20 | |
| | Physical | 129 | – | |
| Enchanting Curse Screams, dealing damage forward in a fan-shaped area and restoring 10 EP. Applies [Curse] to all affected targets for 10 second(s). | Magical | 8 | – | |
| | Magical | 30 | 10 | |
| Enhanced Bubble | Magical | 43 | 20 | |
| | Support | – | 20 | |
| | Support | – | – | |
| Extreme Chill | Magical | 71 | 20 | |
| | Physical | 128 | – | |
| | Physical | 40 | 10 | |
| Fast Retreat Moves back, leaves an electric-discharging clone dealing 30% damage and slowing targets 15% for 10 seconds. | Support | 53 | 20 | |
| | Magical | 60 | 20 | |
| | Physical | 86 | 10 | |
| | Magical | 58 | 20 | |
| | Physical | 72 | – | |
| | Magical | 58 | 20 | |
| Fire Ring Trick Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take (up to 50% bonus). | Magical | 37 | 20 | |
| | Magical | 50 | 15 | |
| | Magical | 240 | – | |
| | Magical | 173 | 50 | |
| | Support | – | – | |
| Fragrant Marking Deals damage to the targets in front while marking them with Secret Fragrance for 15 second(s). While the marks are active, dark-type normal attacks deal 50% additional damage to the targets. | Magical | 56 | – | |
| Freebies The Turbo sneezes and shakes off all objects hidden in its fur. Picking up one of those objects will recover 5% HP. | Support | – | – | |
| | Physical | 88 | – | |
| Frost Judgment Transforms into an ultimate demonic state, unleashing rapid claw strikes that deal damage forward and apply a 20-second Bleed effect on the final hit. | Physical | 140 | – | |
| | Physical | 50 | 20 | |
| | Physical | 52 | 20 | |
| Frosty Tail Thorn Flips forward toward the target and slams the ground with a tail strike, dealing damage. When the target has 10 stacks of Ice Debuff, consume them to boost this attack's damage by 55%. | Physical | 66 | 20 | |
| Full of Malice Releases an energy shockwave around the target, dealing damage on hit. | Magical | 68 | 20 | |
| | Support | 62 | 20 | |
| Glacial Whirlwind Conjures ice storm stacking Ice Debuff; moves forward until hitting wall. | Magical | 65 | 20 | |
| Gravel Dance Spinning attack dealing 12.5% Might/sec, applies Earth Debuff for 8 seconds. | Magical | 94 | 20 | |
| Gravel Eruption Moves back and casts an earth-type magic circle beneath a target, causing gravel to erupt from the circle to attack the target. | Magical | 67 | 20 | |
| | Physical | 78 | 20 | |
| Green Beam Beam attack dealing 7.7% Might per 0.1 seconds for up to 2.4 seconds. | Magical | 99 | 20 | |
| Ground Breaker | Physical | 130 | – | |
| Ground Slam Leaps toward the target and slams down, dealing damage in a circular area. Enhanced: Grants an ice shield equal to 7% max HP on impact and creates a circular ice prison around the target for 8 seconds. Reactivating the Skill shatters the prison. | Physical | 45 | 10 | |
| | Magical | 51 | 20 | |
| | Support | – | 20 | |
| | Magical | 7.4 | 10 | |
| | Magical | 40 | 20 | |
| | Support | – | 20 | |
| | Physical | 139 | – | |
| | Physical | 40 | 20 | |
| Helios' Judgment Ultimate. Deals massive damage to nearby targets, evolves Helion into Soleon, raises its Damage Amp by 15% until 10 seconds after leaving combat, and grants the Ring of the Golden Sun. | Physical | 167 | – | |
| | Support | 150 | – | |
| | Magical | – | 20 | |
| High Voltage Dash Charges toward the targets while electrified to deal damage. | Physical | 48 | 20 | |
| | Physical | 30 | 10 | |
| | Physical | 60 | 20 | |
| | Physical | 131 | – | |
| | Magical | 156 | – | |
| | Physical | 75 | 20 | |
| | Magical | 30 | 20 | |
| | Magical | 28 | 20 | |
| | Physical | 62 | 20 | |
| | Magical | 71 | 20 | |
| | Physical | 100 | 40 | |
| | Physical | 65 | 30 | |
| | Physical | 66 | 20 | |
| | Physical | 155 | – | |
| Interfering Electricity Release a current to ATK the target in front, dealing damage equal to the same Might. If you press the Skill button again at the precise moment, an additional current will be released. | Magical | 36 | 10 | |
| | Magical | 90 | 40 | |
| Ironclad Mode 15-second buff; enables Ultimate reuse. | Physical | 170 | – | |
| | Physical | 52 | 20 | |
| Jumping Beats Performs a beat-driven attack combo, chaining up to 3 hits. Perfectly timed casts increase BREAK damage by 30%. | Physical | 40 | 10 | |
| | Magical | 62 | 20 | |
| | Physical | 78 | 20 | |
| | Magical | 94 | 20 | |
| Leafwave Bubble | Support | – | – | |
| | Physical | 62 | 20 | |
| | Physical | 52 | 20 | |
| | Physical | 30 | 10 | |
| | Physical | 105 | 30 | |
| | Physical | 85 | 20 | |
| | Magical | 66 | 20 | |
| | Magical | 7 | 10 | |
| | Physical | 137 | – | |
| | Support | 101 | 20 | |
| | Support | – | – | |
| | Magical | 55 | 20 | |
| | Magical | 60 | 20 | |
| | Physical | 67 | 20 | |
| | Magical | 68 | 20 | |
| Moment of Blossom Jumps to dodge an attack, allowing a scent to encircle itself before dive-pecking targets to deal damage. Dodge generates a shield equal to 15% of max HP for 20 second(s). | Magical | 38 | 10 | |
| | Magical | 45 | 15 | |
| | Support | – | – | |
| | Magical | 57 | 20 | |
| | Physical | 55 | 20 | |
| | Magical | – | 20 | |
| | Magical | 16 | 10 | |
| | Physical | 72 | 20 | |
| Noisy Symphony Launches powerful wind beams. Area expands if aniimo has all three Melodies. | Magical | 144 | – | |
| Off-Key Symphony Moves Hummins to target dealing damage via Tackle Attacks. | Magical | 72 | 20 | |
| Overcharged Clawing Claws a target, dealing 2x BREAK damage | Physical | 57 | 20 | |
| Petal Storm Consumes 10 EP per second to spin and move while releasing homing magical petals. | Magical | 38 | 20 | |
| | Support | – | 20 | |
| Phantomflutter Creates Phantomfly restoring 20 EP after 3s; max 2. | Support | – | 20 | |
| Piercing Smash Jump and smash; up to three consecutive hits; the third stuns for 3 seconds. | Physical | 42 | 15 | |
| | Magical | 38 | 15 | |
| | Physical | 78 | 20 | |
| | Physical | 45 | 20 | |
| | Physical | 66 | 20 | |
| | Support | – | 20 | |
| Quicksand Slam Creates quicksand in front, dealing damage and applying [Shackle] for 2.5 second(s). | Physical | 28 | 20 | |
| Rapid and Furious Enters an overcharged state for 10 seconds with a 4-point EP reduction. | Physical | 125 | – | |
| | Magical | 70 | 20 | |
| Rigged Odds | Support | – | 10 | |
| Rock Ball Bomb | Physical | 146 | – | |
| Rock Kick | Physical | 72 | – | |
| | Physical | 156 | – | |
| Rock Stars Shoots energy into air as meteors dealing 12% Might damage and 2x BREAK damage each. | Physical | 140 | – | |
| | Physical | 65 | 30 | |
| | Physical | 100 | 40 | |
| Rolling Clay Ball Kicks a rolling mud ball that explodes on impact, dealing AoE damage. | Magical | 31 | 20 | |
| Rolling Torrent Rolls into targets, consuming Stamina over time. Nearby puddles enhance BREAK by 30% for 15 second(s). | Physical | 40 | 20 | |
| | Support | – | – | |
| Rotating Blades Two-hit attack with wind resistance reduction (up to 5 stacks, 10s). | Magical | 62 | 20 | |
| | Physical | 172 | 10 | |
| | Physical | 67 | 20 | |
| Seismic Waves Releases Shock Waves dealing 10.0% Might damage/second and 2x BREAK damage for 8 seconds. | Magical | 72 | 20 | |
| Selene's Judgment Ultimate. Deals massive damage to nearby targets, evolves Lunara into Fennelun, raises her Damage Amp by 15% until 10 seconds after leaving combat, and grants 4 stacks of Silver Moon Mark. | Magical | 167 | – | |
| | Magical | 90 | – | |
| Serendipity | Support | – | – | |
| | Physical | 90 | 20 | |
| | Support | 60 | 20 | |
| Shadowy Figure Slams all targets with Fire Debuff within a 20-meter radius and recovers 4 EP for each stack of Fire Debuff the targets have, up to a maximum of 40 EP. | Magical | 14 | – | |
| | Support | – | 20 | |
| | Magical | 93 | 30 | |
| | Magical | 61 | 20 | |
| | Physical | 130 | – | |
| | Support | 30 | 20 | |
| | Support | 131 | – | |
| Sparking Cannon Jumps up and throws a giant fireball at the target. The fireball explodes and deals damage to a large area once it falls down to the ground. | Magical | 120 | – | |
| Spikes Generates a stone spike line dealing 2x BREAK damage. | Physical | 79 | 20 | |
| Spiral Seekers | Magical | 55 | 20 | |
| Splitting Lightning Balls Fires screaming bullets at target, dealing 33% Might damage. All three bullets hitting same target increases Cornet damage by 30% for 15 seconds. | Magical | 55 | 20 | |
| | Magical | 93 | 30 | |
| Stone Ball Cutting Raises the stone ball and rolls forward, dealing a large amount of BREAK damage in multiple stages. | Physical | 62 | 20 | |
| Stone Ball Drifting Spins around to deal damage to a target in front, increasing the damage by 15% each time it hits a target, lasting for 10 seconds. | Physical | 35.8 | 20 | |
| | Physical | 69 | 20 | |
| | Support | – | – | |
| Super Jackpot | Magical | 183 | – | |
| | Physical | 71 | 20 | |
| | Support | 72 | 20 | |
| | Physical | 45 | 20 | |
| Take Off Take flight to evade attacks from ground enemies. Take more DMG while airborne. | Support | – | – | |
| | Support | – | – | |
| | Magical | 10 | 30 | |
| | Physical | 99 | 20 | |
| | Physical | 60 | 20 | |
| | Physical | 40 | 10 | |
| | Magical | 2 | 20 | |
| | Magical | 5 | 40 | |
| | Magical | 113 | – | |
| Thunder Projectiles | Magical | 55 | 20 | |
| | Physical | 45 | 20 | |
| | Physical | 58 | 30 | |
| | Physical | 76 | 20 | |
| | Magical | 126 | – | |
| Tornado of Currents Draws targets, deals 17% Might damage. | Magical | 59 | 20 | |
| | Physical | 107 | – | |
| | Physical | 45 | 20 | |
| Torrent Slash | Physical | 143 | 30 | |
| | Support | – | – | |
| Turbo Stampede After inhaling, slam the ground to cause an explosion, dealing area damage to the surrounding circular Area. If in the Misty Cloud state, a large cloud sea will be left behind, increasing the critical rate and critical damage of allied Aniimo within the Area by 40%. The higher the HP Attributes, the greater the increase in critical rate, lasting for 15 seconds. | Magical | 69 | 20 | |
| | Physical | 121 | 30 | |
| | Magical | 16 | 10 | |
| | Magical | 60 | 20 | |
| | Support | – | – | |
| | Physical | 32 | 20 | |
| | Physical | 74 | 20 | |
| | Magical | 62 | 20 | |
| | Magical | 7 | 10 | |
| Wavebreaker Glides across the ice, dealing AoE damage forward within a circular area. Enhanced: Deals an additional 106% Might damage at the center and heals 20% max HP per target hit. | Magical | 64 | 10 | |
| | Physical | 42 | 10 | |
| | Magical | 70 | 20 | |
| | Magical | 79 | 20 | |
| | Magical | 73 | 45 | |
| | Physical | 69 | 20 | |
| | Support | – | 20 | |
| | Physical | 45 | 20 | |
| Wind's Breath Area damage; increases team wind damage by 30% for 15s. | Magical | 87 | – | |
| Winds of Rejuvenation Creates a hot air area at its feet, continuously restoring HP for the entire team. The amount of HP restored per second equals 1.5% of the aniimo's max HP. Wind aniimo will gain an additional 25% of healing for 10 seconds. | Support | – | 20 | |
| Withering Flowers Releases a scent, dealing damage within range and healing the entire team for 6% of max HP. Healing doubles with only one target in range. | Magical | 22 | 20 | |
| | Magical | 145 | – | |
| | Physical | 133 | – | |
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