Jede Kampffähigkeit in Aniimo, aus dem offiziellen Index. Wir erfassen
256 Fähigkeiten auf 100 Aniimo verteilt,
jede mit ihrer Stärke, ihren EP-Kosten, ihrer Kategorie und den Kreaturen,
die sie beherrschen. Die Zahlen sind die aktuellen Werte im Spiel und können sich beim
Start noch ändern.
Zuletzt aktualisiert: 17. September 2026
256 Fähigkeiten
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VernichtungsbombeGathers annihilating energy in its hand and throws it towards the targets, dealing a massive amount of AoE damage.
KreisangriffDashes in a circular arc, dealing 100% Might as damage to all targets in its area. Targets with [Vulnerability Mark] are stunned for an additional 1.5 second(s).
Takt der LeidenschaftPerforms its music and releases 3 stages of sound waves to attack the targets in front, dealing 30%/30%/40% Might as damage respectively while boosting the team's Lightning aniimo EP recovery speed.
Blazing Fist BarrageThrows a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into Punch Rush: continuous punches dealing damage equal to 60 Might.
BumerangklingeThrow an ice blade forward, which continuously spins at the farthest point, dealing ATK to enemies within range and inflicting Ice abnormal status.
FelsenknallSpins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 boulders within a 4-meter radius around the Bouldus.
BlasenschussShoots a bubble in the target direction, pushing targets and dealing damage. Leaves behind a small energy bubble that lasts 6 seconds (max 3 bubbles at once).
BlasenCasts the Skill to create a 15-second bubble domain at the target location. While active, allies generate a medium energy bubble each time they cast a Water Skill inside (max 3 bubbles). Press the skill button again to detonate all bubbles to restore EP based on your REGEN Attribute. Detonating while in a Water environment grants 10 bonus EP.
GeschützmodusLands and anchors itself to the ground, replacing normal attacks with cannon fire. Each shot consumes EP to deal 100% Might as AoE damage.
Klaue des WahnsClaws the target up to 4 times. In a normal state, if the fourth attack hits the target, the next Skill will have doubled rage. In a raged state, each attack will apply 2/2/2/6 stacks of Claw Marks on the target, up to a maximum of 24 stacks.
LehmkugelHurls a clay ball in a straight line, dealing damage on impact. Applies Dismantle to targets, increasing their damage taken by 3% and reducing movement speed by 5% for 15 second(s). Stacks up to 4 times.
Kritischer TrefferAfter a brief Charge, smashes the target with a crushing Physical damage. If the target has Claw Marks, each stack increases Might by 5%.
DunkelseeleTransports itself to a target and attacks. If target has <50% HP, damage increases 1% per 1% HP lost (max 100%). Defeating targets grants free recast.
DämonenformEnters a demonic state, draining EP over time. Press the skill button again to unleash a final Attack and exit the state. HP is healed based on damage dealt during the demonic state. During demonic state: Cast skills at no EP cost, but burn 1% HP per use for bonus damage. After 6 casts or using an ultimate, enter a rage state. During rage state: Gains Damage Reduction, becomes immune to Control and interrupts, while automatically unleashing rapid consecutive Attacks on nearby targets until exiting the state.
Schwachpunkte findenFires a sustained sonar pulse via a tail amplifier, revealing target weak points. Holding a target's weak spot centered for 1 second applies [Vulnerability Mark], increasing CRIT chance by 0% for 20 second(s).
NährstoffaufnahmeRoots itself into the ground, gaining 20% Damage Reduction and 2% Heal per second. Instantly heals all Hummins by 50% HP, while boosting Hummins' in its area damage by 20% and BREAK efficiency by 20%.
Wilder ElektrotanzCreates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 30% for 20 second(s).
ErdbebenStomps the ground, dealing physical damage to targets in front. If the target has Claw Marks, each stack increases Might by 5% and stuns for second(s).
KlauenrasereiClaws the target up to 4 times. In a normal state, if the fourth attack hits the target, the next Skill will have doubled rage. In a raged state, each attack will apply 2/2/2/6 stacks of Claw Marks on the target, up to a maximum of 24 stacks.
FeuerschlagDashes forward with a punch, dealing 50% Might as damage. On hit, triggers a magma explosion for 50% Might as damage. Each Fire Debuff stack on hit targets increases magma damage by 2%.
Fire Ring TrickLaunches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take (up to 50% bonus).
DuftbombeFlaps its wings to release a fragrance, increasing all teammates' BREAK speed by 50% and damage by 25% for 15 seconds. Additionally, it inflicts Charm on all targets within the area, causing them to become dizzy for a short duration.
Fragrant MarkingDeals damage to the targets in front while marking them with Secret Fragrance for 15 second(s). While the marks are active, dark-type normal attacks deal 50% additional damage to the targets.
Frost JudgmentTransforms into an ultimate demonic state, unleashing rapid claw strikes that deal damage forward and apply a 20-second Bleed effect on the final hit.
Frosty Tail ThornFlips forward toward the target and slams the ground with a tail strike, dealing damage. When the target has 10 stacks of Ice Debuff, consume them to boost this attack's damage by 55%.
SturmwacheAssumes a defensive stance, gaining 20% damage reduction. Receives a shield based on 10% of the aniimo's HP for 20 second(s) when the defensive stance ends. Press the skill button again to end the stance early. Each time the aniimo takes a hit while in defensive stance, an additional 10% shield amount will be accumulated, up to a maximum of 100%.
ErdschmettererLeaps toward the target and slams down, dealing damage in a circular area. Enhanced: Grants an ice shield equal to 7% max HP on impact and creates a circular ice prison around the target for 8 seconds. Reactivating the Skill shatters the prison.
Heilender TanzCreates a hot air area at its feet, continuously restoring HP for the entire team. The amount of HP restored per second equals 1.5% of the aniimo's max HP. Grass aniimo will gain an additional 25% of healing for 10 seconds.
Heilende RoseSummons roses that explode and applies [Rose Marks] on the targets. [Rose Mark]: Blooms after taking 3 critical hits, healing all nearby teammates for 5% of Melloblum's HP.
HeilwasserRestores HP equal to 7% of the max HP of the caster for the entire team, and then continues to restore HP equal to 1% of the caster's max HP per second for 5 second(s).
Heavy Tail StrikeThrows a punch forward. If the target hit has a Pinecone mark, consumes the mark to deal 50% more damage, launch the target, and stun it for 2.5s.
HeliosurteilUltimate. Deals massive damage to nearby targets, evolves Helion into Soleon, raises its Damage Amp by 15% until 10 seconds after leaving combat, and grants the Ring of the Golden Sun.
Hier kommt die BlaseCasts a giant bubble that slows targets within range by 15% movement speed and 20% EP recovery speed, while increasing ally movement speed by 15% within its area.
Heiliges BrüllenA lion's roar imbued with holy power. On hit, raises the user's Light Damage Amp by 6% for 20 seconds, stacking up to 3 times. Solar Halo applies 3 stacks at once.
Heiliger SturmSpins and leaps, raising a storm that pulls targets toward its centre and deals high BREAK damage based on the Aniimo's level. With Solar Halo, the final hit also stuns for 1 second.
EissphäreTransform into a sphere and moves forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.
Interfering ElectricityRelease a current to ATK the target in front, dealing damage equal to the same Might. If you press the Skill button again at the precise moment, an additional current will be released.
LichtbombardierungDives from the air onto the target, causing a Holy Light explosion on landing. Damage is increased by 30% while holding the Ring of the Golden Sun. Enhanced version: with Solar Halo the hit deals 30% more and restores 4% HP, with a 75% chance not to consume the Halo.
LuminbolzenFires 3 Light missiles, each preferring a different target, and applies Fox Mark: -5% Light Resistance per stack, up to 3 stacks, for 10 seconds.
Blühender MomentJumps to dodge an attack, allowing a scent to encircle itself before dive-pecking targets to deal damage. Dodge generates a shield equal to 15% of max HP for 20 second(s).
MondeinschlagDrops a full moon onto the target, triggering an explosion. Against a target carrying Fox Mark, it deals an extra 10% as small-area damage around it. Enhanced version: pulls the target in first and raises the area bonus to 20%.
NebelschwallInhales air and smashes the ground, dealing AoE damage in a circular area around the aniimo. If the aniimo is in the Mistbound state, a large sea of stars will be generated to increase the critical damage of Dark aniimo teammates within its area by 55%.
Pinecone BombThrows a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with Pinecone.
UnterbrechungswindstoßSwings its wings to launch two arcing whirlwinds toward fixed locations, pulling targets along their paths. When the whirlwinds converge, an explosion will be triggered, dealing AoE damage while stunning enemies for 1.5 second(s). While unable to stun Alphas, it deals 25% bonus BREAK damage against them.
Rollende KugelTransform into a sphere and move forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.
SelenenurteilUltimate. Deals massive damage to nearby targets, evolves Lunara into Fennelun, raises her Damage Amp by 15% until 10 seconds after leaving combat, and grants 4 stacks of Silver Moon Mark.
Shadowy FigureSlams all targets with Fire Debuff within a 20-meter radius and recovers 4 EP for each stack of Fire Debuff the targets have, up to a maximum of 40 EP.
SonarangriffFires a sonar wave in a cone-shaped area, dealing 10 hits of 10% Might as damage each to targets within its area. The final pulse applies [Vulnerability Mark], reducing hit targets' Critical Strike Resistance by 20% for 5 second(s).
Sparking CannonJumps up and throws a giant fireball at the target. The fireball explodes and deals damage to a large area once it falls down to the ground.
Splitting Lightning BallsFires screaming bullets at target, dealing 33% Might damage. All three bullets hitting same target increases Cornet damage by 30% for 15 seconds.
SternenflugFlies and drops stars to attack targets, each star dealing damage equal to 10% of might. Hitting the same target for 3 times will increase the aniimo's EP recovery speed by 10% for 10 second(s).
Taktischer TrittQuickly charges towards the target, performs a backflip kick dealing 100% Might damage to the target, then jumps back to the original position, applying 10% P.DEF reduction to the hit target for 10 seconds.
Schwachpunkte anvisierenApplies a Weakness Mark to all targets within the field of view for 20 seconds. Targets already marked with Weakness will additionally have their critical damage taken increased by 100% for 20 seconds.
DornensegenGrants the Thorn Blessing to the entire team. When a critical hit is dealt to the target, thorns are generated under their feet, dealing 100% Might damage and lasting for 10 seconds.
DornenverteidigungEnter a defensive stance, reducing damage taken by 20%. While in this state, when receiving an ATK, Counter the target and increase damage by 20% for 10 seconds. If attacked at the moment of casting the Skill, instead increase damage by 30%.
DonnerfeldGenerates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning Attack will be hit by an additional Lightning Attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8 seconds.
Donner-InschriftEmpowers normal attacks for 8 seconds, applying 1 stack of Lightning Mark on the target hit. After the duration ends, all stacks of Lightning Marks on the targets will be detonated, each stack dealing damage equal to the Might of the skill. Targets with 10+ Lightning Debuff stacks will also trigger a second explosion of the same stacks, consuming 10 stacks.
DonnerfedersalveTransform the lightning entwined around both wings into 3 arrows and shoot them at the target, each dealing 15% Might damage. If in Thunderwing Stance, shoot an additional 7 arrows, and finally deal 1 extra explosion of 15% Might. If you possess the Thunderwing Inscription, it will apply a Lightning Mark to the target.
Turbo StampedeAfter inhaling, slam the ground to cause an explosion, dealing area damage to the surrounding circular Area. If in the Misty Cloud state, a large cloud sea will be left behind, increasing the critical rate and critical damage of allied Aniimo within the Area by 40%. The higher the HP Attributes, the greater the increase in critical rate, lasting for 15 seconds.
WasserkanoneJumps up and hurls a huge water ball at the targets, dealing AoE damage while generating a puddle. Also slows targets hit by 15% for 5 second(s).
WavebreakerGlides across the ice, dealing AoE damage forward within a circular area. Enhanced: Deals an additional 106% Might damage at the center and heals 20% max HP per target hit.
DarbietungHold to charge the mic, then release to blast a massive sound wave forward. Perfect timing unleashes more BREAK damage. When cast at max Trait volume, the target is stunned for 1.5 second(s).
Wind der RegenerationCreates a hot air area at its feet, continuously restoring HP for the entire team. The amount of HP restored per second equals 1.5% of the aniimo's max HP. Earth aniimo will gain an additional 25% of healing for 10 seconds.
Wind der WiederherstellungCreates a hot air area at its feet, continuously restoring HP for the entire team. The amount of HP restored per second equals 1.5% of the aniimo's max HP. Wind aniimo will gain an additional 25% of healing for 10 seconds.
Withering FlowersReleases a scent, dealing damage within range and healing the entire team for 6% of max HP. Healing doubles with only one target in range.