Aniimo systems

Held Items & Contracts

18 September 2026

A held item is the one piece of gear an Aniimo carries into battle, and the system that replaced runes at launch. There are 24, each in three rarities that share one effect, 15 enhancement levels above them, and at the top a contract that ties one item to one creature family for good.

  • Mark of the Strong: Breezy Plains

The held items (24)

Every item exists three times. The effect is identical in all three; what changes is the stat it adds and the Combat Power it carries.

  • Gargantuan Horn

    BREAK

    Equipped Aniimo gain 0.7 additional BREAK per level.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Ferocious Fang

    Damage Amp

    Equipped Aniimo gain 0.7 additional ATK per level.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Giant Tortoise Shell

    HP

    Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Spirited Feather

    REGEN

    Equipped Aniimo gain 0.7 additional REGEN per level.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Heartseeker Pendant

    Damage Amp

    Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Vanguard’s Whistle

    Damage Amp

    Increases Final Damage by 25% against targets above 70% HP.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Finisher Bell

    Damage Amp

    Increases Final Damage by 30% against targets below 30% HP.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Supreme Elixir

    Damage Amp

    Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Destiny’s Dice

    Damage Amp

    Randomizes damage dealt between 70% and 150%.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Ambusher’s Cloak

    Damage Amp

    Damage Amp +25% for attacks in stealth or from behind.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Capacitous Battery

    Damage Amp

    Increases Ultimate damage by 30%.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Explosive Gloves

    Damage Amp

    Increases Damage Amp by 5% for every 10 EP currently available.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Avenging Gear

    BREAK

    When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Echoing Grimoire

    Damage Amp

    Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Fission Needles

    Damage Amp

    Each basic attack has a 50% chance to deal double damage.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Auspicious Bell

    REGEN

    When using a skill, 20% chance to gain 5 EP.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Miraculous Fleece

    Enhanced Healing Effect

    Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.

    • Rare +2 % CP 50
    • Epic +4 % CP 100
    • Legendary +6 % CP 200
  • Marching Flask

    HP

    Restores 1.4% HP for every 10 meters moved.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Nature’s Breath

    HP

    After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Lightning Needle

    HP

    Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Heritage Amulet

    HP

    Grants a shield equal to 4% of max HP for 5s after taking damage 10 times.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Rekindling Feather

    HP

    Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Pearl of the Sea

    REGEN

    Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200
  • Seeds of Spring

    HP

    Restores 0.5% HP every second while standing on Turf.

    • Rare +3 % CP 50
    • Epic +5 % CP 100
    • Legendary +10 % CP 200

Enhancement

Enhancing a held item raises its effect. Each level asks for EXP, and the higher levels are open only to the higher rarities.

LevelEffectEXPOpen to
+1 +5 % 100 RareEpicLegendary
+2 +10 % 150 RareEpicLegendary
+3 +15 % 200 RareEpicLegendary
+4 +20 % 250 RareEpicLegendary
+5 +25 % 300 RareEpicLegendary
+6 +30 % 350 EpicLegendary
+7 +35 % 400 EpicLegendary
+8 +40 % 450 EpicLegendary
+9 +45 % 500 EpicLegendary
+10 +50 % 550 EpicLegendary
+11 +60 % 600 Legendary
+12 +70 % 650 Legendary
+13 +80 % 700 Legendary
+14 +90 % 750 Legendary
+15 +100 % 800 Legendary

Exclusive Contract Held Item

After forming a contract, any Aniimo of the bound family equipped with this Held Item will receive a core skill enhancement.

Forge a Pact

Unlocks on a Legendary held item at enhancement +15. Costs 10 × Mark of the Strong: Breezy Plains.

Signature Skill Boost · Equip the exclusive contract Held Item to activate enhancement effects.

Mark of the Strong: Breezy Plains

The 37 families a contract can bind (of 45)

  • Baleetle
  • Besauce
  • Boiler Chicken
  • Bolty
  • Bonesky
  • Budclaw
  • Budsquire
  • Bulbly
  • Celestis
  • Chirpi
  • Cozite
  • Cubbo
  • Dewy
  • Eko
  • Emberpup
  • Fahloo
  • Fentuft
  • Flutternym
  • Helion
  • Helmut
  • Hummin
  • Iris
  • Jawling
  • Leaf Hat Firefly
  • Little Lightning Chirp
  • Lunara
  • Morphling
  • Nimbi
  • Pebbling
  • Pomegg
  • Shelly
  • Skippy
  • Sparkelf
  • Sparki
  • Squarrel
  • Susuta
  • Wisptis

Families with no contract yet: Bubbeep, Cheekie, Malangel, Popapus, Prawnch, Reefish, Saws, Vaspaon

The marks

  • Mark of the Strong: Breezy Plains

    Legendary

    Establishes a contract between the Aniimo and its Carried Items to enhance the core skill.

    A sigil wreathed in a strange glow, sealing away the will and legacy of mighty Aniimo through the ages.

    Where it comes from Report an Alpha-Mutation Aniimo at the Outpost · Participate in Holo-Battle Sim

  • Mark of the Strong: Whisperwake Isles

    Legendary

    Establishes a contract between the Aniimo and its Carried Items to enhance the core skill.

    A sigil wreathed in a strange glow, sealing away the will and legacy of mighty Aniimo through the ages.

    Where it comes from Report an Alpha-Mutation Aniimo at the Outpost

    No family can be contracted with it in this version.

  • Sparkling Sigil

    Legendary

    Use to transform an Aniimo into a Sparkling Aniimo. Can also be exchanged at the Outpost Vendor for Sparkling Pigments.

    A mark wrapped in a strange glow. It holds the special energy needed to grant an Aniimo the Sparkling mutation.

    Where it comes from Report a Sparkling-mutation Aniimo at the outpost.

  • Mini Sigil

    Legendary

    Use to give an Aniimo Mini Body Type.

    A strange mark wrapped in a soft glow. It holds the special energy needed to grant an Aniimo the mini-size mutation.

  • Sparkling Pigment

    Legendary

    Can only be used on Sparkling Prismana Aniimo. Randomly changes their Sparkling Hues.

    A sigil wreathed in shifting colors, holding the rare energy needed to change an Aniimo’s Sparkling Hue.

    Where it comes from Item Exchange

Where held items come from: Defeat Alphas · Explore Idyll and open chests