Aniimo system · your base

Crops and facilities: what your Home grows and makes

23 September 2026

Plant seeds on your farm plots and your Aniimo tend them to harvest. The Seed Shop stocks 20 field crops and 13 trees, more unlocking as your Homeland levels up.

Crops & facilities

Plant seeds on your farm plots and your Aniimo tend them to harvest. The Seed Shop stocks 20 field crops and 13 trees, more unlocking as your Homeland levels up.

What each crop is worth per hour

Harvest sold to the Co-op Store, per plot and per hour, with the extra wood a tree gives. Quick and premium recipes need the matching RV module.

MinutesHome CoinHome Coin / h
Cocoa×6Wood Block×122401,8602,790
Orange Flower×8Wood Block×122401,8402,760
Coconut×8Wood Block×122module recipe401,7602,640
Strawberry×26module recipe401,5862,379
Cranberry×7401,4702,205
Agave×6401,4402,160
Natural Rubber×3Wood Block×75401,1101,665
Coconut×5Wood Block×75401,1001,650
Maple Syrup×30Wood Block×75module recipe401,0501,575
Ginseng×3408401,260
Grapes×9408371,256
Rice×79module recipe407901,185
Premium Wheat×15module recipe407801,170
Palm Bark×6Wood Block×47407201,080
Walnut×6Wood Block×47407201,080
Chestnut×7Wood Block×47407001,050
Lemon×42Wood Block×47module recipe406721,008
Moondew Radish×840592888
Waxing Moon Pepper×840592888
Strawberry×840488732
Sugarcane×640486729
Lavender×740483725
Potato×46module recipe40368552
Maple Syrup×9Wood Block×2140315473
Rose×840312468
Apple×8Wood Block×2140312468
Cotton×740308462
Cherry Blossom×7Wood Block×2140308462
Bamboo×23Wood Block×21module recipe40299449
Rice×1840180270
Soybean×1640176264
Bamboo×10Wood Block×840130195
Lemon×8Wood Block×840128192
Wheat×42module recipe2042126
Potato×2111690
Willow Wood×5Wood Block×1111584
Wheat×54575
Captain Spud×5131568

What each RV level unlocks, all stations at once

The same gates read across instead of down: the 29 stations sorted by the RV level their first tier needs, so you can see what the next level actually opens.

Station12345678
Farmland 125791216·
Carousel Mill 259131618··
Dance Pad Polisher 257·····
Hatchinator 2·······
Woodland 247111418··
Aniipod Maker 369·····
Crafting Table 357912151820
Mine 369121518··
Claw Game Cooker 4579121619·
Jukebox Dryer 45710121418·
Well 48111317···
Simmering Pot 579121518··
Tidewhisper Sandcastle 5813·····
Bouncy Brew Keg 69131719···
Chimney Kiln 6101418····
Dewy House 611······
Phonolfactory Table 6710141719··
Woodworking Bench 6101418····
Cooling Unit 7·······
Heat Furnace 7·······
Joy Wheel Loom 7101519····
Blazing Stove 810131618···
Pickling Jar 810131619···
Sunlamp 9·······
Nimbus Bed 101316·····
Crackle Power Pole 12·······
Starfall Hammock 12·······
Floral Windmill 18·······
Crackle Generator ········

Crackle Generator : no RV requirement

Every recipe with its work cost and its real duration: the full 385-recipe book →

Facilities, level by level

How many recipes and how much output each level of a facility brings; some run an electric mode from RV Level 12.

Farmland

LvRec.Out.RVPrice
145110
2610260
38155700
4112076,200
51425923,500
6183012107,000
7213516480,000

Woodland

LvRec.Out.RVPrice
118290
23124400
371678,200
411201149,000
5142414199,000
6172818910,000

Mine

LvRec.Out.RVPrice
1163320
221264,200
3318931,000
442412143,000
553015340,000
663618910,000

Electric mode from RV Level 12 (30 power)

Personality P (Playful): When Aniimo are working at the Mine and Pickling Jar, their work efficiency increases by 20%.

Nimbus Bed

LvRec.Out.RVPrice
11101018,100
22121381,000
331416320,000

Personality J (Judicious): Aniimo work efficiency increases by 20% when assigned to the Crafting Table, Tidewhisper Sandcastle, or Nimbus Bed.

Dewy House

LvRec.Out.RVPrice
111064,200
221211269,000

Personality I (Instinctive): Aniimo work efficiency increases by 20% when assigned to the Phonolfactory Table or Dewy House.

Starfall Hammock

LvRec.Out.RVPrice
11101254,000

Personality F (Faithful): Aniimo work efficiency increases by 20% when assigned to the Joy Wheel Loom, Well, or Starfall Hammock.

Tidewhisper Sandcastle

LvRec.Out.RVPrice
111051,500
222089,800
33301381,000

Personality J (Judicious): Aniimo work efficiency increases by 20% when assigned to the Crafting Table, Tidewhisper Sandcastle, or Nimbus Bed.

Floral Windmill

LvRec.Out.RVPrice
121018453,000

Personality N (Nimble): Aniimo work efficiency increases by 20% when assigned to the Jukebox Dryer, Blazing Stove, or Floral Windmill.

Well

LvRec.Out.RVPrice
121041,100
2310820,000
34201198,000
462013240,000
583017720,000

Electric mode from RV Level 12 (30 power)

Personality F (Faithful): Aniimo work efficiency increases by 20% when assigned to the Joy Wheel Loom, Well, or Starfall Hammock.

Carousel Mill

LvRec.Out.RVPrice
11102170
231051,800
3410916,000
46101381,000
581016320,000
6101018910,000

Electric mode from RV Level 12 (15 power)

Personality T (Tenacious): When Aniimo are working at the Carousel Mill and Simmering Pot, their work efficiency increases by 20%.

Crafting Table

LvRec.Out.RVPrice
12103320
251051,800
381078,200
41110931,000
5151012143,000
6191015340,000
7231018910,000
82410201,450,000

Electric mode from RV Level 12 (15 power)

Personality J (Judicious): Aniimo work efficiency increases by 20% when assigned to the Crafting Table, Tidewhisper Sandcastle, or Nimbus Bed.

Jukebox Dryer

LvRec.Out.RVPrice
11104540
221051,800
341078,200
46101036,000
581012143,000
6101014300,000
7121018910,000

Electric mode from RV Level 12 (15 power)

Personality N (Nimble): Aniimo work efficiency increases by 20% when assigned to the Jukebox Dryer, Blazing Stove, or Floral Windmill.

Claw Game Cooker

LvRec.Out.RVPrice
13104540
241051,800
371078,200
4910931,000
5111012143,000
6131016480,000
7161019960,000

Electric mode from RV Level 12 (15 power)

Personality S (Practical): When Aniimo are working at the Claw Game Cooker and Chimney Kiln, their work efficiency increases by 20%.

Joy Wheel Loom

LvRec.Out.RVPrice
111078,200
23101016,300
35101585,000
461019360,000

Electric mode from RV Level 12 (15 power)

Personality F (Faithful): Aniimo work efficiency increases by 20% when assigned to the Joy Wheel Loom, Well, or Starfall Hammock.

Phonolfactory Table

LvRec.Out.RVPrice
111064,200
2310712,300
36101027,000
471014149,000
591017400,000
6131019720,000

Electric mode from RV Level 12 (15 power)

Personality I (Instinctive): Aniimo work efficiency increases by 20% when assigned to the Phonolfactory Table or Dewy House.

Bouncy Brew Keg

LvRec.Out.RVPrice
121064,200
2610914,000
310101361,000
4121017270,000
5161019720,000

Electric mode from RV Level 12 (15 power)

Personality E (Energetic): When Aniimo are working at the Bouncy Brew Keg and Woodworking Bench, their work efficiency increases by 20%.

Simmering Pot

LvRec.Out.RVPrice
121051,200
2310712,300
3610916,000
49101272,000
5111015230,000
6141018910,000

Electric mode from RV Level 12 (15 power)

Personality T (Tenacious): When Aniimo are working at the Carousel Mill and Simmering Pot, their work efficiency increases by 20%.

Blazing Stove

LvRec.Out.RVPrice
161085,900
29101016,300
312101361,000
4161016240,000
5181018680,000

Electric mode from RV Level 12 (15 power)

Personality N (Nimble): Aniimo work efficiency increases by 20% when assigned to the Jukebox Dryer, Blazing Stove, or Floral Windmill.

Woodworking Bench

LvRec.Out.RVPrice
111064,200
22101016,300
33101475,000
441018340,000

Electric mode from RV Level 12 (15 power)

Personality E (Energetic): When Aniimo are working at the Bouncy Brew Keg and Woodworking Bench, their work efficiency increases by 20%.

Chimney Kiln

LvRec.Out.RVPrice
111064,200
22101016,300
33101475,000
441018340,000

Electric mode from RV Level 12 (15 power)

Personality S (Practical): When Aniimo are working at the Claw Game Cooker and Chimney Kiln, their work efficiency increases by 20%.

Pickling Jar

LvRec.Out.RVPrice
131085,900
26101016,300
39101361,000
4101016240,000
5111019720,000

Electric mode from RV Level 12 (15 power)

Personality P (Playful): When Aniimo are working at the Mine and Pickling Jar, their work efficiency increases by 20%.

Aniipod Maker

LvRec.Out.RVPrice
11123400
221264,200
3312924,000

Electric mode from RV Level 12 (30 power)

Dance Pad Polisher

LvRec.Out.RVPrice
11122170
221252,900
3312712,000

Electric mode from RV Level 12 (30 power)

Crackle Power Pole

LvRec.Out.RVPrice
10123,600

Crackle Generator

LvRec.Out.RVPrice
1021,000
2045,000
30120,000
40340,000
50720,000

Heat Furnace

LvRec.Out.RVPrice
1078,200

Cooling Unit

LvRec.Out.RVPrice
1078,200

Sunlamp

LvRec.Out.RVPrice
10915,700

Hatchinator

LvRec.Out.RVPrice
102320

Mutation odds

Every crop follows the same odds; Wheat stands in for the others. Each variant opens at a level of the Plant Research Module and its chance rises with the module's levels.

No moduleModule Lv 1Module Lv 2Module Lv 3Module Lv 4
Huge Wheat 0.05 %0.05 %0.05 %0.075 %0.1 %
Colorful Wheat from Lv 10.05 %0.05 %0.075 %0.1 %
Shining Wheat from Lv 20.05 %0.075 %0.1 %
Huge Colorful Wheat from Lv 10.015 %0.015 %0.0225 %0.03 %
Huge Shining Wheat from Lv 20.015 %0.0225 %0.03 %
Colorful Shining Wheat from Lv 20.015 %0.0225 %0.03 %
Huge Colorful Shining Wheat from Lv 20.005 %0.0075 %0.01 %
Huge Colorful Shining Crystalline Wheat from Lv 30.0038 %0.005 %

WheatSugarcanePotatoRiceCottonStrawberryLavenderSoybeanGrapesAgaveRoseCranberryGinsengPumpkinMoondew RadishWaxing Moon PepperCaptain SpudWheatPotatoRiceStrawberryWheat

Facilities & what they make

Every facility you can place, grouped by role, with the full list of what it produces. Each one levels up to unlock more recipes. Hover a dotted product to see what it's made from.

Growing

Grows the raw crops, wood and materials your Aniimo harvest.

Hatchinator

Infrastructure – powers or conditions your Home rather than making an item.

Production

Processes raw goods into crafted products: food, textiles, crafts, perfume.

Lv.3 Dance Pad Polisher

Level 1 Facility

  • Growth Bud

Level 2 Facility

  • Growth Flower

Level 3 Facility

  • Growth Fruit
Environment

Sets your Home's climate (heat, cold, light) that some crops and Aniimo need.

Cooling Unit

Infrastructure – powers or conditions your Home rather than making an item.

Heat Furnace

Infrastructure – powers or conditions your Home rather than making an item.

Sunlamp

Infrastructure – powers or conditions your Home rather than making an item.

Power

Generates and wires the electricity that runs your facilities.

Lv.5 Crackle Generator

Infrastructure – powers or conditions your Home rather than making an item.

Crackle Power Pole

Infrastructure – powers or conditions your Home rather than making an item.