Game systems

Skills: what unlocks them, and how you learn them

Updated 19 September 2026

Two different things are called skills, and they unlock on two different screens. Yours live in Character › Talents: 67 nodes across 9 tiers, each tier opened by your Pathfinder Title and each node paid for with Report Cards. Your Aniimo's live in Aniimo › Skills: a skill stays greyed out until it is researched in your Aniilog, and it is researched the moment you obtain an Aniimo that already has it – then you can teach it to another Aniimo with a Common or Rare Skill Stone. 107 skills can move that way; the rest are core skills, form skills and pact skills, which are never taught at all.

67 talent nodes107 shareable skills49 core skills

Character › Talents: the Pathfinder tree

Every padlock on this screen is a Title away. Completing the required Elite Training courses unlocks the Title Promotion Assessment; passing it raises your Pathfinder Title, opens the next tier of the tree and raises your character level cap. Learning a node then costs Report Cards, and a node with several levels costs them again at each one.

From the start

6
  • Silent Step Passive Talent

    1. Makes your steps lighter and less noticeable by Aniimo 1 Report Card(s)
  • Catch Technique I Passive Talent

    1. Allows you to master advanced catching techniques, increasing the success rate of catching level 5 and below Aniimo by 20% 1 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title
  • Swoleshroom Active Skill

    1. A newly developed energy mushroom. Feed it to the active Aniimo to increase its size and attack range, and Damage Amp by 20%. Free with the Title
  • Robust Physique I Passive Talent

    1. Increases max stamina by 20%. 1 Report Card(s)
  • Feather Primegy +1 Passive Talent

    1. Increases max stamina by 20%. Free with the Title

Title 1

4
  • Nimble Dodge Passive Talent

    1. Dodging consumes less Stamina 1 Report Card(s)
  • Catch Technique II Passive Talent

    1. Allows you to master advanced catching techniques, increasing the success rate of catching level 10 and below Aniimo by 20% 1 Report Card(s)
  • Safety Net I Passive Talent

    1. Level up your Aniipod so it can be retrieved after a missed throw. 1 Report Card(s)
  • Robust Physique II Passive Talent

    1. Increases max stamina by 20%. 1 Report Card(s)

Title 2

13
  • Heal Active Skill

    1. You sprinkle healing dust on the engaged Aniimo to restore its HP. 1 Report Card(s)
  • Aeroboard Active Skill

    1. A hover board that helps you travel faster and does not cost stamina. Can be used in Astra. 1 Report Card(s)
  • Enhanced Twining Passive Talent

    1. Lv. 1 Increases Aniimo damage by 7% after twining. 1 Report Card(s)
    2. Lv. 2 Increases Aniimo damage after twining by 10%. 2 Report Card(s)
    3. Lv. 3 Increases Aniimo damage by 15% after twining. 2 Report Card(s)
    4. Lv. 4 Increases Aniimo damage after twining by 20%. 3 Report Card(s)
    5. Lv. 5 Increases Aniimo damage by 25% after twining. 3 Report Card(s)
  • Elemental Boost Passive Talent

    1. Lv. 1 Increases Elemental Counters effect by 2%. 1 Report Card(s)
    2. Lv. 2 Increases Elemental Counters effect by 4%. 2 Report Card(s)
    3. Lv. 3 Increases Elemental Counters effect by 7%. 3 Report Card(s)
    4. Lv. 4 Increases Elemental Counters effect by 10%. 3 Report Card(s)
  • Master Trainer Passive Talent

    1. Lv. 1 Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%. 1 Report Card(s)
    2. Lv. 2 Aniimo EXP gained from catching and defeating targets or using EXP items increases by 15%. 2 Report Card(s)
    3. Lv. 3 Aniimo EXP gained from catching and defeating targets or using EXP items increases by 20%. 3 Report Card(s)
    4. Lv. 4 Aniimo EXP gained from catching and defeating targets or using EXP items increases by 30%. 3 Report Card(s)
  • Mode Switch Passive Talent

    1. Enables switching between Catch Mode, Attack Mode, and Defense Mode. 1 Report Card(s)
  • Pro Catcher Passive Talent

    1. Unlocks Aniipod Pro in the shop. 1 Report Card(s)
  • Catch Technique III Passive Talent

    1. Allows you to master advanced catching techniques, increasing the success rate of catching level 15 and below Aniimo by 20% 1 Report Card(s)
  • Aniipod Enhancement Passive Talent

    1. Increases Aniipod’s catch range for easier targeting 1 Report Card(s)
  • Critical Strike I Passive Talent

    1. Lv. 1 The Aniimo’s attacks become more accurate, making it easier to put a target in a Break State. 1 Report Card(s)
    2. Lv. 2 The Aniimo’s attacks become more accurate, making it easier to put a target in a Break State. 1 Report Card(s)
    3. Lv. 3 The Aniimo’s attacks become more accurate, making it easier to put a target in a Break State. 1 Report Card(s)
  • Safety Net II Passive Talent

    1. Level up your Aniipod Pro so it can be retrieved after a missed throw. 1 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title
  • Robust Physique III Passive Talent

    1. Increases max stamina by 20%. 1 Report Card(s)

Title 3

12
  • Gravity Pull Active Skill

    1. Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins. 1 Report Card(s)
  • Mega Mallet Active Skill

    1. Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects. 1 Report Card(s)
  • Boss Breaker Passive Talent Rare

    1. Increases damage to Alpha and Omega by 5%. 2 Report Card(s)
  • Dreamsong Passive Talent

    1. Unlocks Dreaple’s exceptional evolution. 2 Report Card(s)
  • Nimble Dodge Passive Talent

    1. Dodging consumes less Stamina 1 Report Card(s)
  • Catch Technique IV Passive Talent

    1. Allows you to master advanced catching techniques, increasing the success rate of catching level 20 and below Aniimo by 20% 1 Report Card(s)
  • Safety Net III Passive Talent

    1. Level up your Aniipod Hyper so it can be retrieved after a missed throw. 1 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title
  • Call Friends Passive Talent

    1. While twined, use Call Friends near similar species to make them follow and imitate. 2 Report Card(s)
  • Twin Luck Passive Talent Rare

    1. There’s a chance to hatch two Aniimo from one egg. 2 Report Card(s)
  • Defense Command Passive Talent

    1. Make your engaged Aniimo assume a defensive stance, slightly reducing their attack while significantly increasing their defense. Cast the skill again to cancel the defensive stance. Recommended when facing powerful enemies. 2 Report Card(s)
  • Robust Physique IV Passive Talent

    1. Increases max stamina by 20%. 1 Report Card(s)

Title 4

11
  • Tweetin’ Target Active Skill

    1. Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s. 1 Report Card(s)
  • Plushie Pummel Active Skill

    1. You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects. 1 Report Card(s)
  • Quick Twine Passive Talent Rare

    1. Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant. 2 Report Card(s)
  • Elemental Ward Passive Talent

    1. Lv. 1 Increases Element Resistance effect by 2%. 2 Report Card(s)
    2. Lv. 2 Increases Element Resistance effect by 4%. 2 Report Card(s)
    3. Lv. 3 Increases Element Resistance effect by 7%. 3 Report Card(s)
    4. Lv. 4 Increases Element Resistance effect by 10%. 3 Report Card(s)
  • Magic Horn Passive Talent

    1. Unlocks Tromber’s exceptional evolution. 2 Report Card(s)
  • Master Catcher Passive Talent

    1. Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops. 2 Report Card(s)
  • Catch Technique V Passive Talent

    1. Allows you to master advanced catching techniques, increasing the success rate of catching level 25 and below Aniimo by 20% 1 Report Card(s)
  • Aniipod Enhancement Passive Talent

    1. Increases Aniipod’s catch range for easier targeting 1 Report Card(s)
  • Weakness Exploit I Passive Talent

    1. Lv. 1 Increases damage to Break State targets. 1 Report Card(s)
    2. Lv. 2 Increases damage to Break State targets. 1 Report Card(s)
    3. Lv. 3 Increases damage to Break State targets. 1 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title
  • Robust Physique V Passive Talent

    1. Increases max stamina by 20%. 1 Report Card(s)

Title 5

8
  • Revive Active Skill Rare

    1. Allows you to revive Aniimo in your party. 2 Report Card(s)
  • Research Expert Passive Talent

    1. Lv. 1 Reporting grants 10% more Credits. 2 Report Card(s)
    2. Lv. 2 Reporting grants 15% more Credits. 3 Report Card(s)
    3. Lv. 3 Reporting grants 20% more Credits. 3 Report Card(s)
    4. Lv. 4 Reporting grants 30% more Credits. 3 Report Card(s)
  • Silent Step Passive Talent

    1. Makes your steps lighter and less noticeable by Aniimo 1 Report Card(s)
  • Hatching Expert Passive Talent

    1. Lv. 1 You learn more hatching techniques, increasing the probability of hatching an uncommon or above Aniimo 1 Report Card(s)
    2. Lv. 2 You learn more hatching techniques, increasing the probability of hatching an uncommon or above Aniimo 1 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title
  • Aniipod Enhancement Passive Talent

    1. Increases Aniipod’s catch range for easier targeting 1 Report Card(s)
  • Practice Makes Perfect Passive Talent

    1. Lv. 1 Increases the level of all Aniipods by +5. 1 Report Card(s)
    2. Lv. 2 Increases the level of all Aniipods by +10. 1 Report Card(s)
  • Robust Physique IV Passive Talent

    1. Increases max stamina by 20%. 1 Report Card(s)

Title 6

5
  • Bubble Gun Active Skill

    1. Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle. 3 Report Card(s)
  • Nimble Dodge Passive Talent

    1. Reduces stamina cost for dodging by 10%. 3 Report Card(s)
  • Peculiar Rock Ball Passive Talent

    1. Unlocks Bouldus’s exceptional evolution. 3 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title
  • Grappling Gun Passive Talent

    1. Aim at a location, then fire a grappling beam that anchors to the target point and quickly pulls the user to the target area. 2 Report Card(s)

Title 7

4
  • Go, Rubber Duck! Active Skill Rare

    1. Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s. 2 Report Card(s)
  • Measured Strike Passive Talent Rare

    1. Aniimo deals 10% increased damage to targets in Break State. 3 Report Card(s)
  • Sure Shot Passive Talent Rare

    1. Greatly increases Aniipod’s targeting range. 3 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title

Title 8

4
  • Fast Charge Passive Talent Rare

    1. Increases the charging speed of Aniimo ultimates by 10%. 3 Report Card(s)
  • Unwavering Rampart Passive Talent

    1. Unlocks Rookey’s exceptional evolution. 3 Report Card(s)
  • Aniimo Level Level cap

    1. Increases the level cap of twining, training, and catching Aniimo Free with the Title
  • Element Synergy Passive Talent

    1. For every 1 Aniimo of the same Element in the Team, all Aniimos of that Element gain 3% increased Damage. 2 Report Card(s)