Endgame advanced

The Fragrant Journey: Every Perfume Quest, and the Prismana Iris Egg

Ten regions, ten colours, ten perfumes, and a sleeping seedling at Tideblossom Coast that hands you a Prismana Iris Egg once you have them all. Every ingredient, every perfumer, the nearest teleport to each spot, and the multi-day Warrior quest that gates Beast Fang Ridge.

A seedling sleeps at the centre of the Amethyst Tree, on Tideblossom Coast, and the game is blunt about her state: “She sleeps, no one knows when she will wake, but she still seems to sense the world.” Waking her is a chapter of the Voyage log called Fragrant Dream, and it asks for ten colours, gathered one region at a time and blended into ten perfumes. This guide walks the whole chain: what to pick up, who to hand it to, which teleport to use, and what the seedling gives back.

The Amethyst Tree on Tideblossom Coast, pinned on the site's map of Idyll Amethyst Tree · 268 m from the Tideblossom Coast array
Tideblossom Coast · Fragrant Dream

"With all ten colors assembled, the seedling stirs and ultimately yields a Prismana Iris Egg."

How the chain works

Each of the ten legs crystallises a named colour of the Breezy Plains into a perfume, and they are independent: take them in whatever order the world lets you reach. In the Voyage journal the ten hand-ins are filed as the Colorless Dreams.

1Find the perfumer

Ten perfumers, one per colour. Six of them never leave Bloomville and simply commission the ingredient; four wait out in the region itself.

2Gather the colour

Every leg has one treasure to bring back: a flower, a dew, a core, a blossom. Each card below says where it grows, and the closest teleport to it.

3Colour the dream

The perfumer hands you the finished perfume. Take it to the Amethyst Tree and give its colour to that region's Colorless Dream. Ten dreams coloured, one egg.

Three things worth knowing before you set off.

  • There are two locks, not one. The perfume errands open early: Blitzwood, Russet Highlands and Argent Strait as soon as the main story says Go to Idyll. The seedling only starts taking colours once the main story reaches Return to Bloomville, in its final chapter, Rainbow of the Ground. Nothing stops you holding perfumes long before you can hand them over.
  • Most perfumers live in Bloomville, in the Sea of Flowers, so the ingredient usually travels back to town before the perfume travels on to the Amethyst Tree.
  • One ingredient is filed under the wrong region. The Mistwoods’ third Vine Core actually sits in Berylline Vale.

The ten colours, at a glance

Mistwoods

The Mistwoods on the site's map, pinned on Ron beside the Twisted Roots sanctumRon · 8 m from Twisted Roots
Black · Binding OathMistwoods

"A strange Hummin who speaks human language" turns up once the Omega Tuckin is beaten and a new hole opens in the ground.

  1. Talk to the Hummin, beside the sanctum entrance.
  2. Gather a Vine Core at three sites: the eastern ruins, the western swamp, and the northern cave.
  3. Give the three Vine Cores to Ron.
  4. Speak with Ron again, then find Selens.
Hand-in: Ron, on site, 8 m from the Twisted Roots sanctum. Watch out: the "northern cave" Vine Core is not in the Mistwoods at all. It sits in Berylline Vale, 82 m from that region's teleport array.
Player notes · Mistwoods

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Echoback Landing

Echoback Landing on the site's map of Idyll
Pink · Whisper of LongingEchoback Landing

"Perfumer Elvira always sits at Bloomville's entrance. Word is she's searching for the treasure of Echoback Landing, the Whalesong Blossom. They say that this flower only blooms once it senses longing."

  1. Go to Echoback Landing and make the whalesong blossoms bloom.
  2. Bring the blossom back to Elvira.
  3. Chat with Elvira once she has it.
Hand-in: Elvira, 28 m from the Bloomville array. She never goes to Echoback Landing herself, which is why this card carries no pin.
Player notes · Echoback Landing

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Rosetower Wood

Rosetower Wood on the site's map, pinned on Perfumer Awen at Whiterose TowerAwen · 132 m from the Whiterose Tower array
White · HomeRosetower Wood

"Rosetower Wood is dangerous ground to ordinary Bloomville folk. So why would perfumer Awen have gone there?"

  1. Find Awen at the foot of Whiterose Tower.
  2. Find a way inside, then explore the tower.
  3. Ram the iron crate into the stone wall at the end of the track, then break the stones jamming the gears to restart perfume production.
  4. Twine with a Dewy, gather nectar at the top of the tower, and brew the aromathyst at the Dewy nest.
  5. Give the whitesnow rose aromathyst to Awen.
Hand-in: Awen, on site. The whole leg happens within 150 m of the Whiterose Tower array, the Dewy nest included.
Player notes · Rosetower Wood

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Forest of Falling Stars

Forest of Falling Stars on the site's map, pinned on Perfumer Dael at the Celestis outpostDael · 112 m from the region array
Purple · Peace of MindForest of Falling Stars

"Outside the empty Nest of Stars, perfumer Dael looks worried. Perhaps he's run into some kind of trouble?"

  1. Talk to Dael, outside the Celestis outpost.
  2. Explore the outpost and come out with the Starine.
  3. Give the Treasured Large Starine to Dael.
  4. Say goodbye to Dael.
Hand-in: Dael, on site, 112 m from the Forest of Falling Stars array.
Player notes · Forest of Falling Stars

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Beast Fang Ridge

This is the one leg with a lock on it. Before Ranka’s errand exists at all, you have to clear Warrior, a quest that spans real days. The log opens in the Dead Forest with a legend about “a wolf’s head taking flight” in the night, and the whole chain circles a named individual it simply calls the Inferlupa.

Day 1
  1. Talk to the Inferlupa.
  2. Ask around about it.
  3. Find the eavesdropper, and the clue chest they left.
  4. Talk to the scared Emberpup, then find the Fragrant Emberpup.
  5. Answer Dr. Lewis's call.
Then wait until tomorrow, real time.
Day 2
  1. Ask around about the Inferlupa again.
  2. Open the second clue chest.
  3. Find the eavesdropper once more.
Then wait until tomorrow again.
Day 3
  1. Fight the Inferlupa, and beat it.
  2. Uncover the truth of "the Inferlupa's flying head."
  3. Beat it once more, then talk to it.
Warrior clears, and Ranka's errand opens.

The two pauses are the quest log’s own “Wait until tomorrow (real time)” steps, and there are exactly two of them, which is what makes this a three-day chain. Clearing it unlocks something else entirely as well: it is the quest flag Flameruff needs to evolve into Inferlupa rather than Scorchhowl, covered on the Inferlupa guide. The log signs off in style: “Thousand-Fang Ridge does not bloom for the strongest. But an unquenchable fighting spirit is enough to make the Ridgeback Tree let its branches fall.”

Beast Fang Ridge on the site's map, pinned where Warrior confronts the InferlupaThe Inferlupa · 146 m from Rising Flame
Orange · Heartfire OrangeBeast Fang Ridge

Once Warrior is done: "Bloomville's perfumers are always busy with something. Perfumer Ranka, though, is lying by the lake, perfectly at ease."

  1. Find Ranka, then find her Emberpup companion.
  2. Help the fragrant Emberpup get the Flareburst Flowers, up on the ridge.
  3. Talk to the fragrant Emberpup, and take its reply back to Ranka.
  4. Give the Flareburst Flowers to Ranka.
Gate: clear Warrior first. The Emberpup holding the flowers stands 155 m from the Rising Flame sanctum. Hand-in: Ranka, 108 m from Bloomville, so the flowers travel back to town.
Player notes · Beast Fang Ridge

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Blitzwood

Blitzwood on the site's map of Idyll
Yellow · Golden WishBlitzwood

"Bloomville perfumer Avetine is about to set off on a long journey. Right now, she's offering a hefty reward on behalf of her apprentice Baboni for: the treasure of Blitzwood, the Golden Answer."

  1. Search Blitzwood for the Golden Answer.
  2. Bring it back to Avetine.
  3. Chat with Avetine afterwards. The point of this one is the apprentice, not the perfume.
Hand-in: Avetine, 118 m from Bloomville. Opens as early as the main story's Go to Idyll, so this is one of the first three you can take.
Player notes · Blitzwood

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Russet Highlands

Russet Highlands on the site's map of Idyll
Red · Eternal RedRusset Highlands

"Near Bloomville's perfume workshop, there are two perfumers who look nearly identical but couldn't be more different." The sisters Grace and Cress, and the log's verdict: "opposites create eternity in their clash."

  1. Find the treasure of the Russet Highlands: the Flame Flower, up in the Twister Peaks.
  2. Give the flame flower root to Grace.
  3. Give the flame flower, then the Burst of Red, to Cress.
  4. Chat with Cress.
Hand-in: Grace and Cress, 67 m and 103 m from Bloomville, both working out of the town's perfume workshop.
Player notes · Russet Highlands

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Argent Strait

Argent Strait on the site's map, pinned where the Windgliders rehearse at Crescendo CliffThe gulls · 131 m from Rising Wind
Green · Freedom's BreezeArgent Strait

"After the Legendary Windgliders left Argent Strait, the Bell of Freedom by Crescendo Cliff fell silent. O wind that crosses the seas, when will you return?"

  1. Find a Cornet, then a Tromber, willing to join the band.
  2. Rehearse the song with the gulls.
  3. Find or twine with a Tubster, and walk it into the band.
  4. Show the Tubster what freedom feels like, then join it for Windgliders practice.
  5. Sing with the Windgliders, then ask what Perfumer Zephyro left behind.
The odd one out: nothing to fetch and no perfumer to meet. Zephyro is gone, and the perfume is what he left behind. Bring a Tubster, or a Chirpi you can evolve into one. The birds gather 102 to 131 m from the Argent Strait array.
Player notes · Argent Strait

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Berylline Causeway

Berylline Causeway on the site's map, pinned where the Stoneflower Dew is gatheredStoneflower Dew · 148 m from Mudstone Pass
Cyan · Perfect MistakeBerylline Causeway

"Not far from the elder's house, perfumer Marlowe is enthusiastically promoting his new product. So why is there nobody around him?" The log's answer: "Genius to the left, madness to the right."

  1. Find the "strange" perfume ingredient Marlowe is after.
  2. Gather the Stoneflower Dew, from the twin-stemmed stoneflower in Berylline Vale.
  3. Give the Stoneflower Dew to Marlowe.
  4. Chat with Marlowe.
Gathering is on site, 148 m from the Mudstone Pass array. The hand-in is Marlowe, 42 m from Bloomville. This is also where the Mistwoods' third Vine Core hides.
Player notes · Berylline Causeway

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Driftwise Meadow

Driftwise Meadow on the site's map, pinned on Perfumer Fantine by the riverFantine · 46 m from the region array
Blue · Heart's ResonanceDriftwise Meadow

"Perfumer Fantine stands by the river in Driftwise Meadow, looking a little melancholy. She's caught up in wondering whether she even deserves to be happy."

  1. Find some Bittersweet Dew, from the bittersweet bloom in the meadow.
  2. Gather it, about 60 m from the meadow's camp.
  3. Give the Bittersweet Dew to Fantine.
  4. Chat with Fantine.
The shortest leg of the ten: Fantine stands 46 m from the Driftwise Meadow array, the dew about 60 m from the camp.
Player notes · Driftwise Meadow

Tips, screenshots and where you got stuck: the same thread as this quest's pin on the map and its card in the journal.

Ten perfumes, one egg

Iris, the form the Prismana Iris Egg hatches into
Fragrant Dream · chapter reward Prismana Iris Egg

"With all ten colors assembled, the seedling stirs and ultimately yields a Prismana Iris Egg."

Every perfume ends up at the same spot, the Amethyst Tree, 268 m from the Tideblossom Coast array, where it colours one of ten Colorless Dreams: Glimmer, Echoback, Rosetower, Falling Stars, Thousand-Fang, Lightning, Tornado, Crescendo, Berylline and Driftwise. Once the tenth is coloured, the seedling blooms, and what it leaves you is a Prismana-form egg of Iris, first stage of the line that grows into Irisal and then Irisalis, the only Aniimo the game lets you re-dress. What a Prismana form actually changes is on the Prismana page.

Player notes · Fragrant Dream · Amethyst Tree

Tips, screenshots and where you got stuck: the same thread as the Amethyst Tree's pin on the map.

The whole chain on one screen

RegionColourGatherHand it toPerfumeColours the dream
MistwoodsBlackVine Core, three of themRon, on siteBinding OathGlimmer
Echoback LandingPinkWhalesong BlossomElvira, in BloomvilleWhisper of LongingEchoback
Rosetower WoodWhiteWhitesnow Rose AromathystAwen, on siteHomeRosetower
Forest of Falling StarsPurpleTreasured Large StarineDael, on sitePeace of MindFalling Stars
Beast Fang RidgeOrangeFlareburst Flower, after WarriorRanka, in BloomvilleHeartfire OrangeThousand-Fang
BlitzwoodYellowGolden AnswerAvetine, in BloomvilleGolden WishLightning
Russet HighlandsRedFlame Flower and Burst of RedGrace and Cress, in BloomvilleEternal RedTornado
Argent StraitGreennothing, you sing for itZephyro is goneFreedom’s BreezeCrescendo
Berylline CausewayCyanStoneflower DewMarlowe, in BloomvillePerfect MistakeBerylline
Driftwise MeadowBlueBittersweet DewFantine, on siteHeart’s ResonanceDriftwise

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