Lumin Amber is what makes the Branch grow: “Amber infused with Lumin power. Branches in Breezy Plains can absorb its energy to grow.” The continent holds 157 of them and Whisperwake Isles 9, and each one you pick up gives 1 Lumin Amber, 2,000 Aniimo EXP and 200 Safaris. Most lie out in the world. The others are why this guide exists: some are the prize of an activity, some ride on a wild Aniimo, some are guarded, and some only show up in the rain, the snow or the night. Below: how the Branch spends them, why an amber is not where you looked, then every region with its ambers pinned and numbered, and a link that walks you through them on the interactive map.
What the Branch does with them
Every Lumin Amber you deliver is one point for the Breezy Plains Branch, which grows a node every 10 ambers, up to 150. At 120, the node the Branch screen titles Earthwake Revelation opens two caves that were sealed until then, one under Nimbus Fields and one under Beast Fang Ridge. Each area’s top badge also asks for Lumin Amber found there: 5 in most areas, 3 in Driftwise Meadow. The 157 ambers of the continent cover the 150 on their own; the Alphas, the Omegas and the first clear of each Sanctum add more.
Why an amber is not where you looked
Six reasons, the sneakiest first. Every region card further down flags the ambers each one applies to.
It is an activity's prize58 ambers are the reward of a Lumin Marking, a Lumin Collection or a Runaway Amber: clear the activity and the amber is yours. Each region card names them.
An Aniimo carries it27 ambers ride on a wild Aniimo. The game's help puts it this way: "Some Aniimo might also have accidentally swallowed or be carrying Lumin Amber." Each region card says which species.
It is guarded20 ambers sit under a seal, with Aniimo on guard around them: "Defeat the guarding Aniimo to break the seal and claim the amber," says the game's help. Each region card names the guards.
It waits for the weather or the hour16 ambers only appear under a condition: one in the rain, one in a thunderstorm, one in the snow, one during a quest, and the rest at set hours of the game's day, most of them at night.
It is underground11 ambers are under the ground the map shows: on the map, under the Underground chip.
You already took itAn amber leaves its spot the moment you take it. If you have been through a region before, some of its spots are simply yours already.
Region by region
Regions go by level, with Whisperwake Isles last (it has its own map). Each card pins every amber of the region, numbered in the order of its Walk link, which draws the same route on the interactive map.
lying thereactivity prizecarried by an Aniimoguardedweather, hour or questunderground
Nimbus Fields
Lv 5–15 · 17 ambersNimbus Fields
6 lying out in the open, 6 won in an activity, 3 carried by a wild Aniimo, 1 guarded and 1 under a condition.
Activities Lumin Marking "Gate of Ruins" · Lumin Collection "Core Descent" · Lumin Collection "Collapsed Corridor" · Runaway Amber "Crystal Cavern" · Lumin Collection · Lumin Collection "Run, Emberpup!".
Carried by Budclaw, Nimbi and Pebbling.
Guarded by Nimbi.
Condition 1 only by day.
Underground 1 under the ground the map shows: on the map, under the Underground chip.
Nearest teleporters: Sub-Idyllian Ruins (6), Crystal Cave (5) and Nimbus Fields (3).
Sea of Flowers
Lv 19–28 · 9 ambersSea of Flowers
3 lying out in the open, 4 won in an activity and 2 carried by a wild Aniimo.
Activities Lumin Marking "Floral Moment" · Lumin Collection "Village Vistas" · Lumin Marking "Ruins of Flowers" · Lumin Collection "Surfing in the Sea of Flowers".
Carried by Budsquire and Dewy.
Condition 1 only at night (by the game's clock) · 1 only during a thunderstorm.
Nearest teleporters: Bloomville (4), Sea of Flowers (3) and Lumenfly Valley (1).
Forest of Falling Stars
Lv 20–25 · 8 ambersForest of Falling Stars
2 lying out in the open, 3 won in an activity, 1 carried by a wild Aniimo and 2 guarded.
Activities Lumin Marking "Nest of Stars" · Runaway Amber "Amethyst Glide" · Lumin Collection "Across the Canyon".
Carried by Celestis.
Guarded by Celestis and Pranky.
Condition 1 only once a challenge nearby is done · 1 only once a nearby scene has played out.
Nearest teleporters: Forest of Falling Stars (7) and Freshsprout Hill (1).
Argent Strait
Lv 28–32 · 14 ambersArgent Strait
6 lying out in the open, 4 won in an activity, 1 carried by a wild Aniimo and 3 guarded.
Activities Lumin Marking "Chirpi Songs Over the Fjord" · Runaway Amber "Island Landing" · Lumin Collection "Rumbling Stones" · Lumin Marking "Green Shade".
Carried by Chirpi.
Guarded by Budclaw, Chirpi, Cornet, Emberpup, Flameruff and Shrubclaw.
Nearest teleporters: Argent Strait (7), Brightbough Plateau (3) and Sub-Idyllian Ruins (3).
Beast Fang Ridge
Lv 30–35 · 15 ambersBeast Fang Ridge
4 lying out in the open, 6 won in an activity, 2 carried by a wild Aniimo and 3 guarded.
Activities Lumin Marking "Veiled Truth" · Lumin Marking "Frozen Stone" · Lumin Collection "Sonic Glide" · Lumin Collection "Fire By Wind" · Lumin Marking "Crumbling Stonewalls" · Lumin Collection "Sprint Uphill".
Carried by Bonesky and Emberpup.
Guarded by Bonesky, Fenrier, Flameruff and Flutternym.
Underground 2 under the ground the map shows: on the map, under the Underground chip.
Nearest teleporters: Forgotten Mine (7), Beast Fang Ridge (4) and Echoback Landing (2).
Mistwoods
Lv 35–37 · 13 ambersMistwoods
5 lying out in the open, 4 won in an activity, 1 carried by a wild Aniimo and 3 guarded.
Activities Lumin Collection "Starry Flow" · Runaway Amber "Float Down" · Lumin Marking "Shaded Stone" · Lumin Collection "Into the Mist".
Carried by Hummin.
Guarded by Budclaw, Flutternym and Hummin.
Underground 1 under the ground the map shows: on the map, under the Underground chip.
Nearest teleporters: Crystal Cave (4), Mistwoods (4) and Forgotten Mine (2).
Echoback Landing
Lv 36–40 · 12 ambersEchoback Landing
1 lying out in the open, 7 won in an activity, 3 carried by a wild Aniimo and 1 under a condition.
Activities Lumin Marking "Fragment Restoration" · Lumin Collection "Echoback Hop" · Lumin Collection "Rolling Shells" · Lumin Collection "Aquatic Jump" · Lumin Marking "Pillar Puzzle" · Lumin Marking "Echoback" · Lumin Marking "Keyhole Sight".
Carried by Budclaw, Shelly and Susuta.
Condition 1 only at night (by the game's clock) · 1 only when it rains.
Nearest teleporters: Echoback Landing (7), Beachside Sandbars (4) and Mudstone Pass (1).
Berylline Vale
Lv 40–47 · 8 ambersBerylline Vale
4 lying out in the open, 2 carried by a wild Aniimo and 2 under a condition.
Carried by Baleetle and Wisptis.
Condition 2 only at night (by the game's clock) · 1 only at set hours.
Nearest teleporters: Berylline Vale (4) and Mudstone Pass (4).
Blitzwood
Lv 40–45 · 14 ambersBlitzwood
2 lying out in the open, 7 won in an activity, 2 carried by a wild Aniimo and 3 guarded.
Activities Runaway Amber "Woods Glide" · Runaway Amber "Into the Sea of Flowers" · Lumin Marking "Cliff Mark" · Runaway Amber "Quick Dive" · Lumin Marking "Cliff Vista" · Runaway Amber "Race Toward the Yellow" · Lumin Collection "Pillar Jump".
Carried by Bolty and Flutternym.
Guarded by Bolty.
Underground 2 under the ground the map shows: on the map, under the Underground chip.
Nearest teleporters: Blitzwood (13) and Sub-Idyllian Ruins (1).
Rosetower Woods
Lv 43–50 · 19 ambersRosetower Woods
7 lying out in the open, 6 won in an activity, 3 carried by a wild Aniimo, 2 guarded and 1 under a condition.
Activities Lumin Collection "Among the Ruins" · Lumin Marking "Northern Woodland of the Flower Sea" · Lumin Marking "Frostlit Trace" · Lumin Collection "Into the Valley" · Lumin Collection "Snowy Mountainside" · Lumin Collection "Snowy Mountain Run".
Carried by Budsquire, Cubbo and Pomegg.
Guarded by Cubbo and Pomegg.
Condition 1 only during a quest.
Underground 1 under the ground the map shows: on the map, under the Underground chip.
One sits on a Small Wooden Crate.
Nearest teleporters: Rosetower Woods (12) and Whiterose Tower (7).
Russet Highlands
Lv 45–50 · 11 ambersRusset Highlands
5 lying out in the open, 3 won in an activity and 3 carried by a wild Aniimo.
Activities Lumin Marking "Dragon’s Vision" · Lumin Collection "Stone Tree Climb" · Lumin Collection "To Twister Peaks".
Carried by Helmut (2) and Jawling.
Condition 1 only when it snows.
Nearest teleporters: Twister Peaks (6) and Rainbow Woods (3).
Zephyrus Landbridge
Lv 47–57 · 9 ambersZephyrus Landbridge
5 lying out in the open, 3 won in an activity and 1 carried by a wild Aniimo.
Activities Lumin Collection "Gliding Training" · Lumin Collection "Smash Through!" · Lumin Collection "Shortcut to the Castle".
Carried by Cozite.
Underground 4 under the ground the map shows: on the map, under the Underground chip.
Nearest teleporters: Sandcastle Hill (5), Hot Spring Reef (3) and Zephyrus Landbridge (1).
Driftwise Meadow
Lv 50–55 · 4 ambersDriftwise Meadow
3 lying out in the open and 1 won in an activity.
Activities Lumin Collection "Springy Tuftball".
One sits on a Giant Aniipod.
Nearest teleporters: Driftwise Meadow (2).
Tideblossom Coast
Lv 53–60 · 4 ambersTideblossom Coast
1 lying out in the open, 1 won in an activity, 1 carried by a wild Aniimo and 1 guarded.
Activities Lumin Marking "Petal Shores".
Carried by Bulbly.
Guarded by Budclaw.
Condition 1 only at night (by the game's clock) · 1 only at set hours.
Nearest teleporters: Tideblossom Coast (4).
Whisperwake Isles
9 ambersWhisperwake Isles
2 lying out in the open, 3 won in an activity, 2 carried by a wild Aniimo and 2 guarded.
Activities Lumin Collection · Lumin Marking "Lumin Marking: Above the White Cliffs" · Lumin Marking "Lumin Marking: Lake-Center Bubble".
Carried by Bubbeep and Popapus.
Guarded by Gachapus and Shelly.
Condition 2 only at night (by the game's clock).
Nearest teleporters: Bloom: Shimmering Shore (6) and Bloom - White Sandbank (3).
More to find in Idyll
The same kind of guide exists for the eggs and the dig sites, pinned the same way. Open any amber on the map for its in-game coordinates.